Sorry if the question was asked already, but I got a problem. I got the mod, enabled it in the manager, but see no change on the s-mod screen. It's totally vanilla. Is there something I need to edit in the settings or smth?
Mods don't have direct access to the refit screen. You can access this mod's menu by docking at any planet, there should be an option there.
So I have a ship here with Augmented Drives and Makeshift Shield built in natively. The Augmented Drive gives it's bonus of -30% fuel use but the Shield does not give it's built in bonus, which would be fine if it was any other hullmod, but the -20% and lack of omni shield to then pair with the forward facing shield mod for extra area and flux efficiency really hurts the craft. I'm guessing it is not meant to work this way since one is giving it's bonus and the other is not.
Picture for reference (I hope this works... let me know if you can't view the image and I will find another way of posting it): https://cdn.discordapp.com/attachments/813133410184724481/1019678721025781820/unknown.png
S-mods have green text -- they are specifically hull mods that you'd (normally) have to spend story points to build in. If the text is white, that's an innately built in mod and not an s-mod. I'm assuming this is also what the creator of the mod that adds s-mod bonuses intended.
found an interesting visual bug
when i put in a hullmod, all of the weapon on my ship were listed as empty despite the weapon is still attached to it
still can use it, its just me being nitpicky about it
edit:Never mind, it bugged out. all the inbuilt mod are now useless. it doesn;t give any benefit
I don't understand this. Can you post a picture?
You can build in makeshift shields, but if it is a native built in it doesn't give the bonus while other mods do. So I don't really understand, shouldn't it be one or the other?
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