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Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)

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Messages - TalRaziid

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31
Tested again, I get this error when mousing over the hullmods from SHU in the refit menu. NOt sure what the crash is from, I assume due to one of the dependencies changing something as they updated

32
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: May 10, 2023, 08:11:27 PM »
Disregard previous comment.

1- hate to break it to you Damexius but not new
2- looking back, man this did not age well lol

33
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: May 10, 2023, 05:25:07 PM »
Was gonna say, I recall it being declared that the author had given permission, so where else would have been the place to ask?

34
Mods / Re: [0.9.1a] Sylphon RnD 1.0
« on: May 10, 2023, 04:10:12 PM »
Anyone know if there will be a bootleg update for 0.96?

35
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: May 10, 2023, 08:51:00 AM »
No worries, was just looking to have a rough estimate, which I now have! Seems to mostly work so far for me at least

36
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 09, 2023, 08:15:38 PM »
I think I moused over something?  Log chunk, the rest is mostly my typos and a couple random things that didn't crash it.
Was it a green shield-looking hullmod bp?

37
Mods / Re: [0.96a] Crew Replacer
« on: May 09, 2023, 08:14:54 PM »
I see. Do you know how new troop types would work out with Nex's invasions?

38
- Changed: The max CR of ships with integrated AI cores is no longer reduced by low integration status
  Spark my memory, integrated AI cores are just AI cores on automated ships as officers, oooor?

39
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 09, 2023, 05:52:14 PM »
Started a new game and have some governorships purchased, will post once i test for a bit over the next day or two.

40
Mods / Re: [0.96a] Crew Replacer
« on: May 09, 2023, 04:35:55 PM »
Is there a tutorial for dummies on how to make a new troop type using this library? I desire to make mech troops and giant crab troops

41
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: May 09, 2023, 10:55:49 AM »
For anyone using this on .96 before its updated, one of the hullmod BPs seems to cause teh game to crash, with the attached error

42
Mods / Re: [0.95.1a] Terraforming and Station Construction (v8.2.1)
« on: May 09, 2023, 10:47:22 AM »
Great, thanks! Looks like the problem appears to be with the CHAMELEON building, specifically the alpha core logic. Did you construct one on that colony? If so, try removing it and disabling it in the settings file. If that doesn't work, remove it from the industries.csv file.
I expected there would be problems with that building given the changes to colony threats in 0.96a.
Hey boss, is this one CHAMELEON-related too?
EDIT: Nevermind! Appears to be caused by mousing over a hullmod bp, so not this mod

43
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: May 09, 2023, 07:33:14 AM »
Isn't magiclib already updated on the Index? its marked as .96a at least.

44
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.5.8a
« on: May 09, 2023, 07:10:57 AM »
Hey boss, no rush but do you have any ETA on when this might get updated?

45
Mods / Re: [0.9.1a] Blackrock Drive Yards
« on: May 08, 2023, 10:51:30 PM »
@Richardface I was trying to do derelict empire earlier, I’m pretty sure unofficial Nex patch random sector is solely at fault for the crash here.

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