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Mods / Re: [0.96a] Quality Captains: A Skill Rework - Now with perks! v1.5.3
« on: December 03, 2023, 07:47:28 PM »
Hello, is there a list explaining all the actual changes to skills and not just general descriptions?
Starsector 0.97a is out! (02/02/24); New blog post: Planet Search Overhaul (07/13/24)
Interesting, I haven't seen that bug before. Can you please some screenshots or a video of the situation?I can try, not sure if I can get it to repeat though. It is for sure not buildable on my two ocean worlds currently, though
Hi, so I don't know if many others share the sentiment but I feel that the specialization industries are a bit overpowered atm, here's an example:Pretty sure specializing industires is an AotD thing, isnt it? Not an IndEvo thing
I also tested it on a new farm planet, it brought a food output of 1x to 4x, isn't this a bit OP?
I use ESC regularly and I also am getting softlocked when I use the pet assignment screen, - the one you get when you click "manage pets" in the colony buildings page, and press ESC. This is quite upsetting if you don't save often (rip 45 mins of big trades).You can use "Forcedismissdialog" if you have the console command mod
Hmm, it seems there isn't much to go on from vanilla, and I want to base TASC on starsector lore, not Star Wars or other fictional settings.I feel like gas giant colonies would likely be aerostat habitats-turned-cities, myself.
I don't have an art asset for Domed Cities that depicts a gas giant, so I should probably leave it as being unbuildable there.
Regarding the agrav generators, I agree that it makes sense they could just use them similarly to ships on gas giant colonies. I'll make it so they can be built without Domed Cities on gas giants.
Not a "ship" per se, just fighters.Yeah i knew about the wing. Does seem likely its mistaken for an Arma mobile armor or cataphract
Edit: took a look just to be sure and yep. No destroyer sized mech here. Maybe he's mistaking that mod for Arma Armatura? It does have like two destroyer mobile armors.
whenever i use the hull ability of the destroyer sized mech i get a crashmayasura has a mech ship?
Hmm, I was sure this was fixed. Did you delete the TASC folder before copy/pasting the new one in? Can you please post the stack trace again?Yeah, I'll test again tomorrow (at work rn) and reinstall, then post it here if i can reproduce it