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Messages - neonesis

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31
General Discussion / Re: Mjolnir Cannon: Anyone Use It?
« on: August 20, 2012, 08:08:12 PM »
I was writing quite an analysis here, but then I saw TJJ's post. Well done TJJ ;)
 
How to buff Mjolnirs? Make them unique, in someway - let it be the EMP alone. How about buffing the EMP damage to go through entire ship instead of just damaging nearby systems (just like normal weapons do)?

Suddenly, Mjolnirs are devastating, because with each shot that hits the hull (the actual hull or armour), the entire ship is closer to simply stopping working - engines, systems, even shields/phase?

NEED MORE EMP.

32
General Discussion / Re: Streaming on twitch.tv
« on: August 20, 2012, 08:01:54 PM »
I am thinking of streaming the game. Would anyone be interested in such a thing? Or know someone who might?
Well, TotalBiscuit was the first who came to my mind but that's pretty much impossible - he doesn't do livestreams for games other than SC2, with some exceptions such as Secret World. Besides, he already made "WTF is..." episode about SF.

I know certain people would be interested in watching - livestream enables viewers to affect the playthrough directly, during the actual game, rather than just comment/ask under the video on youtube.
That being said, it would be best if the stream was done by experienced person, both in streaming and playing SF itself.

33
Modding / Re: Starfarer Custom Content Interoperability Project (SCCIP)
« on: August 20, 2012, 02:36:21 PM »
As I understand, it's all completely not about file names, but about object IDs.

File name is just something to load the file, nothing more - it's the ID that is used to manipulate the data.

As far as I understand.

34
General Discussion / Re: What type of ship do you fly?
« on: August 19, 2012, 04:34:04 PM »
I have never flown Aurora while it was so powerful, before nerf.

But then, as I flew it once... I never let it go.
I love it looks, I love its handling (yeah, and brakes too <lol>) and overall statistics. It makes for very balanced ship.

So I fly with 5 Auroras in my fleet :>

35
New version, should fix the most "crashy" problems, I hope.

Download: http://www.mediafire.com/?ku5jxricj6hio77

Please pay attention that the smm_log.txt file is now created in your %APPDATA%\Starfarer Mod Manager\ directory, rather than Starfarer directory. This is to circumvent the write permissions requiring administrative rights in Program Files.

36
Uninstalled all my mods, then ran it, it worked, tried to add a mod, failed :P

Did you try to add your own mod? (I'm asking because the logfile shows there is a problem with your mod's mod_info file, which I will look into now - it's probably another parsing bug, or the one I already fixed).

EDIT: Checked it and... you troll! :D You actually have "replace" variable, with no items! SMM was not prepared for such evil sorcery. Fixing now.

37
lol, all of them do, haha!
I already fixed the problem with whitespace parsing in mod_info files, but I have to squash the bugs FlashFrozen reported before I put up next version.

Also, sproginator, please run the SMM as administrator, the log file should appear so you can link it. This is a temporary fix, I will be looking into ways to make it work without administrative rights.

And also, big thanks to everybody who is patient enough and still tries to make this work instead of just throwing it out through the window!

38
Also, is the "CONFLICTS DETECTED" supposed to go off every time you activate a lone singular mod? or isn't it supposed to only light up when you have two mods that actually are in conflict?
Because atm, if you only activate one mod but have a conflicting mod that isn't activated it'll still throw up the warning.

Also I like how the compilation disables all the currently existing mods already contained, but you can simply reactivate the corresponding disabled mods, feature? or bug? xP
Both are bugs ;) But what mods do you have/are activating? It worked as it should when I tested it.

39
About the logfile not appearing - so it looks like the SMM may need administrative rights to write to folders such as Program Files. I will try to resolve that somehow.

stuff
Yeah, I've just got another report about that, and I'm working on it - I simply didn't remember to throw away these whitespaces while loading data.

40
Sorry, it looks like my fault, although it's a very strange bug - the file is being created when debugging, but not when I just copy the .exe into SF directory.

Stay tuned.

41
I simply cant upload it, as there isnt even a file there, it just crashes on startup
Now that's very strange, since logfile creation is the first thing this application does. There is literally nothing else being done before the file is set up and the "SMM initialising" line is written out.

Are you sure you have .NET 4.0 installed? What operating system do you use? Where did you install the SMM? (you can answer in PM if you don't like stating these things in public)

42
You may want to list some compatible mods
Do you mean listing compatible mods per mod in the actual program, or the mods that are compatible with the SMM (they have added new variables)?

The ones that have the new variables, by the way, i cannot get the mod to work, I just follow the installer and it doesnt work :/

To everybody who experiences crash, strange behaviour, bugs  - please write here/send me a PM, and most importantly, link the smm_log.txt file which should be in the SMM directory.

Please do so, since I have no idea what might be the problem just from the information that it doesn't start.

I could list the compatible mods, but that would require every mod author to write a PM to me, stating that their mod is compatible. I just don't find that necessary, it's enough if mod author writes the compability in the mod's release notes, as Uomoz did for his Uomoz's Corvus.

43
You may want to list some compatible mods
Do you mean listing compatible mods per mod in the actual program, or the mods that are compatible with the SMM (they have added new variables)?

44
General Discussion / Re: My second Starfarer Gameplay Fan Trailer!
« on: August 19, 2012, 10:52:05 AM »
Wow. Just... Wow. That were some serious, EPIC battles right there! Very well made and edited!

And yeah, turn off the HUD while recording ;)

Great work!

45
General Discussion / Re: Fighters
« on: August 19, 2012, 10:45:06 AM »
The warthogs are just so slow compared to broadswords and they can deal with Talons and wasps, warthogs cannot. Broadswords can deal with point defenses a whole lot better than the Warthogs because of their speed.

and they're not meant to? the warthog isn't designed to go against other fighters, but rather to act as supplementary firepower TO A SHIP. i i think this is where all the hate stems from:

players are asking "where does the warthog fit into my fighter blob?" and then proceed to compare it to fighters that blob up and roll over everything, this is the WRONG way to use them, as they are supposed to be assigned to a destroyer / cruiser / capital and roll around with them, NOT with a fighter blob.

But then comes the question - aren't two Lashers a better force against bigger ships? They have also more cargo space, and they actually give you hangar space, instead of taking it. Ammo feeder single-handedly makes them 2 times more deadly than a Warthog wing. Not mentioning they have shields, so no EMP trolling.

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