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Messages - neonesis

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16
General Discussion / Re: Phasing and Whatnot
« on: August 31, 2012, 03:13:08 AM »
Em. What`s a hard flux, guys? :)


Flux that cannot be drained with shields activated.
I don't think drained is appropriate term here :P Dissipate is much better.

It's generated by projectiles hitting your shield, that is any weapon or missile, or ship, or space debris. The exception being beam weapons, these generate soft flux on your shield.

Firing your weapons generates soft flux.

17
Announcements / Re: Blog Posts
« on: August 30, 2012, 11:44:56 AM »
Any progress, even the little things, since the last release?  I've been itching to know.

Lots. Happy now? :)
50% happiness reached :P

Now, give us patch notes or a blog post, so we can praise them, sing to them, and discuss things before they are even released!

And we will be happy then.
Pestering and posting have an inverse relationship...

It's not like I was, you know, serious ;>

18
Oh yea, this isn't starting for me.  It used to start perfectly, now I just double-click it and nothing happens.
Could you please attach (or send me) a log file? It's located in your APPDATA folder, that is C:\Users\<username>\AppData\Roaming\Starfarer Mod Manager\ on default.

19
Announcements / Re: Blog Posts
« on: August 28, 2012, 10:25:53 AM »
Any progress, even the little things, since the last release?  I've been itching to know.

Lots. Happy now? :)
50% happiness reached :P

Now, give us patch notes or a blog post, so we can praise them, sing to them, and discuss things before they are even released!

And we will be happy then.

20
General Discussion / Re: Phasing and Whatnot
« on: August 27, 2012, 04:50:26 AM »
Are they the ship version of missile systems - massive burst and no sustainability? Have them kill two other ships very suddenly, then flee the field? Seems like to do that, they just need to do their current thing, but moreso.

Very good way to describe them.
Continuing that, it's rather dangerous to rely only on missiles in battle. They are a weapon of moment, they can turn the tide as easily as be blocked by shield and do no effective damage at all. The thing that differentiates missiles from Phase Ships is that you don't have to rebuy lost missiles. You are free to shoot them all, and pay no cost, as long as that won't get you killed somehow. You can do that, because the risk/reward choice is on the side of reward.

It's not, when using Phase Ships.

21
General Discussion / Re: Phasing and Whatnot
« on: August 24, 2012, 01:16:02 PM »
Actually, I have just found a way to fix Doom!

The problem with it is that it doesn't have enough weapon power to make use of phase/unphase hit'n'run tactics. It works on the Frigate scale, but only there.

So what's the solution? Give it better weapons! Now, you might say, "I'm just gonna mount 3 Plasma Cannons on it, and roll around being OP.". Well, instead giving it weapon slots, let's use the newly introduced built-in weapons!

Weapons that have rather low flux cost, giant alpha damage (bigger than AM blasters), but incredibly slow fire rate, plus not so good accuracy. All this while sustaining current Doom weaponry. That's a ship I would like to use, because it can be an Onslaught killer, a killer that doesn't have to care about giant wall of projectiles the Onslaught can shoot.

Criticism appreciated.

22
General Discussion / Re: Phasing and Whatnot
« on: August 24, 2012, 10:43:30 AM »
So the entire point of phase ships is the alpha strike. They are very good at it. Since they can phase out they can choose the perfect moment to strike.

They are amazing when used properly, but it's fine if you don't like them. They aren't for everyone.

I dare say that Alpha Strike is almost useless in Starfarer, most of the time. Exceptions being 1 vs. 1 battles (only simulation case, or very early in campaign), or enemy venting/overloading (that's what we have Harpoons for). Every other time, there is little use of massive alpha, because you can take the damage on shields and run&vent (as long as you are as fast/faster than enemy). It's the prolonged fire that works best (on shields). If that wouldn't be the case, we would all use Antimatter Blasters instead of Pulse Lasers.

In order to take advantage of huge alpha strike, you need to either overload enemy ship or make him vent. Both are pretty much impossible in Doom, or not very effective (mega sabot salvo works for shields, but what after that, to take down armour?). You could make one of your allied ships fight with the enemy, while you wait phased in. But hey, good luck pulling that off with Doom, and making it worth the trouble.

Phase frigates, fine, I see their use. Doom? Not so much.

I haven't used phase ships since patch-day mega-testing, when I came to realise that I'm not spending FP effectively if using them. A Tempest will most of the time perform better than Shade or Afflictor, because it can outrun rockets, evade projectiles, and shield itself from other threats (such as beams, or fast fighters).

Uhh, sorry for messy post.

23
Discussions / Re: UnderRail - new indie, RPG, Fallout-style game!
« on: August 23, 2012, 04:59:15 PM »

Although from the title (of course, not the subtitle) of this topic I was hoping this game would be a post-apocalyptic transport-tycoon type game ... now I want a post-apocalyptic transport-tycoon type game   :D

this is the first thing i thought of (and is also now wanting) as well.

game looks neat so ill give it a shot, though i'm not a big fan of the psi abilities. :\
Yeah, Psi Abilities are one thing I find hard to believe in. But it's just this one thing ;)

24
Discussions / UnderRail - new indie, RPG, Fallout-style game!
« on: August 23, 2012, 05:07:29 AM »
And when I say Fallout-style, I mean Fallout 1-style ;)

Check it out, alpha demo was released today - http://www.underrail.com.

25
General Discussion / Re: [.53.1a] Eagle Loadouts
« on: August 22, 2012, 10:25:39 AM »
Three maulers in front mean death for any kind of armour.

Three Graviton Beams mean struggle for most shields.
Two IR Pulse Lasers and one Burst PD laser in small slots.
Two PD lasers in the back.

Rest in vents/capacitors, with ITU and Hardened Shields.

26
Suggestions / Re: Silly Suggestions
« on: August 20, 2012, 09:16:19 PM »
Add a new ship, the Buffalo MK3 a midline dedicated Carrier with no shields or weapon slots.
And no engines.
And no flight deck.

27
Suggestions / Re: Less is More
« on: August 20, 2012, 09:12:59 PM »
I mean you do have a second in command, who generally can handle battles. I don't see why this couldn't be implemented easily.
I don't think "second in command" option does anything similar to actual battle as of now. It doesn't simulate any orders, that's almost sure.

Or am I wrong? I hope I am, that would actually allow for easy, true "second in command" battle mode ;)

PS: GUNINANRUNIN, my advice is to change the thread topic, since it's well... it's not very specific to say the least :D

28
Discussions / Re: Favorite Game of All Time
« on: August 20, 2012, 08:30:01 PM »
Braid, Machinarium - both for art and music, which I listen to this day.

Half-Life 2 - for probably the best plot-FPS (it's my term) ever made.

Deus Ex, and Deus Ex:HR - first one because of things it did in its time, second one because it made me fear the future.

Metro 2033, STALKER series - for the roleplay, for the setting.

Homeworld - for the Burning Kharak, and .

I could go on and on... So I guess I don't have a favourite game of all times. I just have a few, with a special place in my heart and memories.

29
General Discussion / Re: What type of ship do you fly?
« on: August 20, 2012, 08:19:09 PM »
Odyssey with 2x autopulse and 1x plasma cannon. Any fans of the Odyssey out there? It seems to be a pretty neglected capitol ship.

Odyssey is my favorite cap ship. I've morphed mine into a strike class ship and it works really well. It's low-ish armor and hull(for a cap ship) which means it can't really stay under heavy fire for long so I move in and out of combat with it's fast speed (fastest cap ship beside burn drive onslaught). I'm still useful while backed away from the heavy fighting due to my carrier abilities. I have 2x Autopulse on my left along with some small IR pulse. I'm covered with Burst PD and Guardian PD. With all the charge up PD and the Autopulse I add the Expanded magazines hull mod. I wait until my Autopulse cannons are both fully charged at 22 shots (due to expanded magazines) and then enter battle with shields raised. When my enemy is at high-ish flux I activate High Energy Focus and blast the autopulse cannons at them, leaving them either overloaded or all their weapons on that side of the ship crippled. I then fire 2 Torpedoes from the front missle slots on the ship to finish my enemy off. I just love the thing.

I almost forgot about this baby. I used this, not as my flag ship but I've seen it in action along side me and man was i blow away of how good it is. Odyssey is a beast as a suport for me.

I used this combination for quite some time - the pulse-laser barrage looks astonishing, especially when you activate HEF - you can literally feel the kick (although nothing changes in visuals :P ). Switched to Aurora though - couldn't stand the assymetrical placement of weapons, and Aurora is simply prettier :>

30
General Discussion / Re: Streaming on twitch.tv
« on: August 20, 2012, 08:12:30 PM »
I am thinking of streaming the game. Would anyone be interested in such a thing? Or know someone who might?
Well, TotalBiscuit was the first who came to my mind but that's pretty much impossible - he doesn't do livestreams for games other than SC2, with some exceptions such as Secret World. Besides, he already made "WTF is..." episode about SF.

I know certain people would be interested in watching - livestream enables viewers to affect the playthrough directly, during the actual game, rather than just comment/ask under the video on youtube.
That being said, it would be best if the stream was done by experienced person, both in streaming and playing SF itself.

Hey, I wouldn't mind it if you did stream it

Sorry, my 1.65 GHz HP netbook (even though it's the best netbook you can get) would choke if I'd run Starfarer and stream it - I go under 15 FPS in endgame battles (80+ FP at both sides). And yes, it's my only computer, sadly.

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