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Messages - Arthur_The_Ok

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46
Help

10214384 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.ShipQuality.getShipQuality(ShipQuality.java:143)
   at com.fs.starfarer.api.util.Misc.getShipQuality(Misc.java:4122)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetParamsV3.updateQualityAndProduce rFromSourceMarket(FleetParamsV3.java:177)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetParamsV3.init(FleetParamsV3.java:147)
   at com.fs.starfarer.api.impl.campaign.fleets.FleetParamsV3.<init>(FleetParamsV3.java:108)
   at exerelin.campaign.intel.specialforces.SpecialForcesIntel.createFleetFromParams(SpecialForcesIntel.java:210)
   at exerelin.campaign.intel.specialforces.SpecialForcesIntel.createFleet(SpecialForcesIntel.java:241)
   at exerelin.campaign.intel.specialforces.SpecialForcesIntel.spawnFleet(SpecialForcesIntel.java:167)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.spawnAndDespawn(RouteManager.java:619)
   at com.fs.starfarer.api.impl.campaign.fleets.RouteManager.advance(RouteManager.java:577)
   at com.fs.starfarer.api.impl.campaign.CoreScript.advance(CoreScript.java:140)
   at com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

47
Mods / Re: [0.95.1a] Interstellar Federation (refurbished)
« on: March 31, 2022, 02:11:01 PM »
Does the faction only appear on normal sector? Because I have random sector enabled and they didn't spawn

48
This happened after I tried to take command of a Gunhazard during combat

6120192 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.E.D.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.super(Unknown Source)
   at com.fs.starfarer.E.D.ooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO.<init>(Unknown Source)
   at com.fs.starfarer.E.C.super(Unknown Source)
   at com.fs.starfarer.combat.CombatState.addMessage(Unknown Source)
   at data.scripts.util.armaa_pilotTracker.advance(armaa_pilotTracker.java:94)
   at com.fs.starfarer.title.Object.L$Oo.o00000(Unknown Source)
   at com.fs.starfarer.combat.A.new.o00000(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

49
Modding / Re: cool ships to fly
« on: February 05, 2022, 05:30:11 PM »
The entirety of the Diable Avionics ship roster has unique active systems. The Void Wretch from Secrets of The Frontier can use a shield and  enter the phase dimension for a short period of time. The Ristreza (and its numerous variants and other Kassadari ships) from Tahlan Shipworks has visual effects just by existing, and these effects get agressive when the ship's hull is  10%. Phase ships and some fighters from Spindle (Scalar Tech) have some cool wing trails.

50
Mods / Re: [0.95.1a]Changing Nexus - Hullmods and factions - 1.1.4
« on: January 23, 2022, 02:11:30 PM »
Thanks for the feedback, the takeshido faction not have capitals by purpose, its not intended to be very strong, they have advantage of speed, capitals would not makes sense
But what about a Conquest? It's comparatively fragile and faster than the other vanilla capitals, it has missile slots, a mobility system (manuverung jets) and the space between its "arms" could be used for one or two fighter bays

51
Modding / Re: IE, DIY, and boggled
« on: January 20, 2022, 04:19:28 PM »
1. Industrial Evolution adds new structures and industries and new events when salvaging and surveying planets. DIY Planets and TaSC and terrforming structures, but both have their structures work in diferent ways, even if they do the same thing.

2. Can you be a little more descriptive?

3. One is not better than the other. Yes, they can

52
Mods / Re: Changing Nexus - Hullmods and factions
« on: December 31, 2021, 08:26:59 AM »
Ships and hull mods look good. Its also an interesting concept, will try it on my next session.

Nice that you like, my plan is doing more factions, with more concepts of hullmods, soon, this mod will have another faction, the name of it is mentioned somewhere in the preview, try to discover it
Commodore Jensulte?

53
Mods / Re: [0.95.1] Yunru's Mod Megathread
« on: December 30, 2021, 12:48:31 PM »
Every time I try to access the "Byting the Core" bounty, the game crashes

18754583 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain - java.lang.NullPointerException

java.lang.NullPointerException

at data.scripts.util.MagicCampaign.createFleet([MagicCampaign.java:824](https://MagicCampaign.java:824))

at data.scripts.bounty.MagicBountyCoordinator.createActiveBounty([MagicBountyCoordinator.java:327](https://MagicBountyCoordinator.java:327))

at data.scripts.bounty.MagicBountyBarEvent.optionSelected([MagicBountyBarEvent.java:162](https://MagicBountyBarEvent.java:162))

at com.fs.starfarer.api.impl.campaign.intel.bar.BarEventDialogPlugin.optionSelecte d([BarEventDialogPlugin.java:53](https://BarEventDialogPlugin.java:53))

at com.fs.starfarer.ui.newui.o0Oo$1.super(Unknown Source)

at com.fs.starfarer.ui.newui.B.actionPerformed(Unknown Source)

at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)

at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)

at com.fs.starfarer.ui.oooO.processInput(Unknown Source)

at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.newui.B.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)

at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)

at com.fs.starfarer.ui.Q.processInput(Unknown Source)

at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)

at com.fs.starfarer.BaseGameState.traverse(Unknown Source)

at com.fs.state.AppDriver.begin(Unknown Source)

at com.fs.starfarer.combat.CombatMain.main(Unknown Source)

at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)

at [com.fs.starfarer.StarfarerLauncher$1.run](https://com.fs.starfarer.StarfarerLauncher$1.run)(Unknown Source)

at [java.lang.Thread.run](https://java.lang.Thread.run)([Thread.java:748](https://Thread.java:748))

54
Mods / Re: [0.95.1a] Hiver Swarm - V0.35 - 12/13/21
« on: December 16, 2021, 03:59:03 PM »
Starting a new playthrough and giving this a shot. While I love my space dolphins first and foremost, shooting the hell out of Hivers is always very satisfying.
"Space Dolphins"? Could you elaborate?

55
Mods / Re: Pearson Exotronics
« on: December 07, 2021, 05:57:57 AM »
Is the mod compatible with 0.95?

56
Modding / Re: I love the Versant-Class from Diable Avionics but...
« on: December 02, 2021, 03:22:14 PM »
What about making a faction from that idea? Blackrock Avionics

57
Game crashed when I tried to access the "Planet picker" with the mod enabled.

I am unsure what a "Planet picker" is that you are referring to. A bit of clarity and I'll look into it!
In Nexerelin, you have the option to start with your own planet and faction. When starting with your own faction, the "Planet picker" will let you add stuff in your planet, like heavy industry, military base, volatiles, rare ores, metal ores, farming terrain, population boost, etc. It also lets you pick blueprint packages, like low tech, high tech and midline blueprint packages and packages from playable factions. I think it crahsed because it couldn't find the Hiver blueprint package.

58
Mods / Re: [0.95a] Superweapons Arsenal v2.1 Super Flash
« on: November 25, 2021, 11:10:53 AM »
Are there any versions of SWA that are compatible with 0.95a and don't require GraphicsLib?

59
Game crashed when I tried to access the "Planet picker" with the mod enabled.

60
I have them set to a faction specific blueprint that only The Hiver faction has access to.
Speaking of blueprints; I found a Hiver Blueprint Package when I was salvaging a research station. Is that intended to happen

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