Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arthur_The_Ok

Pages: 1 2 [3] 4 5
31
It happened again:

6733620 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_AI.java:222)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

I still don't know what is causing it

32
Something happened and the message "Starship Legends encountered an error". Went to check the log and found this:

2161574 [Thread-3] ERROR starship_legends.ModPlugin  - null
    com.fs.starfarer.api.util.Misc.isPlayerOrCombinedContainingPlayer(Misc.java:2112)
    com.fs.starfarer.api.impl.campaign.FleetEncounterContext.getRecoverableShips(FleetEncounterContext.java:1395)
    exerelin.campaign.battle.NexFleetEncounterContext.getRecoverableShips(NexFleetEncounterContext.java:64)
    starship_legends.CampaignScript.advance(CampaignScript.java:453)
    com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.lang.Thread.run(Thread.java:748)

Frankly, you should just let the mod crash the game instead of making it say that the mod encountered an error

33
Mods / Re: [0.95.1a] Diable Avionics 2.64rc1 (2021/12/11)
« on: August 17, 2022, 04:29:20 PM »
Game crashed when I tried to run a simulation. Don't know enough about coding to understand this, but, according to the first line, it has to do with a raven animation. The only thing named "raven" in the mod's files is a wanzer, but I didn't have it equipped when the crash happened, nor it was in the fleet' storage

2631792 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.weapons.Diableavionics_ravenAnim.advance(Diableavionics_ravenAnim.java:36)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.G.super(Unknown Source)
   at com.fs.starfarer.combat.systems.G.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

34
I don't know about "crash on the same line", but it was for the same reason. And I noticed something, it only happens when the enemy fleet has a strikecraft

anyway, here's the crashlog:

14731259 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.combat.entities.ship.A.C.getLandingLocation(Unknown Source)
   at data.scripts.ai.armaa_combat_docking_AI.init(armaa_combat_docking_AI.java:659)
   at data.hullmods.armaa_strikeCraft.checkRefitStatus(armaa_strikeCraft.java:708)
   at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:846)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

35
So, I redownloaded Armaa, went to fight the same bounty, and the game crashed again with the same log. I could send you my save, so you could figure out what is going on, but I feel like trying to find what is causing the game to crash on a +100 mods save is near impossible

36
At a glance, I'd say that happened when a fighter tried to dock for refit. What Arma-compatible strikecraft were you running when this happened, and what carrier(s)?
For strikecrafts: I deployed A LOT of Raphuses, a Basque, a Saber (all three from Starfighter Intrastellar Modification Program <SIMP>), a few Greatswords and a Phosphor (both from Plunderin Strikecraft)
Since strikecraft can land on anything with a fighter bay, I'm just going to list every ship on my fleet that has a fighter bay: 2 Audacious, a Vengeance (both from Iron Shell), a Storm (Diable Avionics), 2 D'Erlons, a Normandie (both from Dassault Mikoyan Egineering), 3 Herons, a Briliant, 2 Cetans (Caymon's Ship Pack), a Minuano, 3 Syrigmas (both from Symetrical Ship Pack) and 3 Formicas (Stopgap Measures)

37
I don't know what happened, I was just fighting a bounty and the game suddenly crashed and, according to the log, it has somthing to do with Armaa

13677082 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.init(armaa_combat_docking_ai.java:667)
   at data.hullmods.armaa_strikeCraft.checkRefitStatus(armaa_strikeCraft.java:708)
   at data.hullmods.armaa_strikeCraft.advanceInCombat(armaa_strikeCraft.java:846)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

38
Parsing error

{"stack":"TypeError: Cannot read properties of undefined (reading 'children')\n    at https://gomtuu.org/starsearcher/starsearch.js:1574:39\n    at NodeList.forEach (<anonymous>)\n    at parse_xml (https://gomtuu.org/starsearcher/starsearch.js:1569:55)\n    at https://gomtuu.org/starsearcher/ui.js:677:17","message":"Cannot read properties of undefined (reading 'children')"}

39
Mods / Re: [0.95.1a] Musashi Manufactorum Ship and Weapon Packs 1.2.8
« on: June 26, 2022, 03:39:04 AM »
Game crashed when I pressed ESC. Seeing the crash log, I'm assuming the ship previewer on the options menu failed to load the Moreya, but I don't know why

22360524 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

40
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.7
« on: June 26, 2022, 03:24:26 AM »
Sorry for posting on the wrong thread. I just assumed it was a ship from Mayasura because of the "mm" at the start of the ship id, since some of  the ship variants have "MM" in parenthesis

41
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.7
« on: June 25, 2022, 07:17:29 PM »
Game crashed when I pressed ESC. Seeing the crash log, I'm assuming it failed to load the MM variant of the Moreya, but I don't know why

22360524 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
java.lang.RuntimeException: Ship hull [mm_moreya] variant [mm_moreya_variant]: slot id [WS0023] not found for weapon [atropos]
   at com.fs.starfarer.loading.specs._.o00000(Unknown Source)
   at com.fs.starfarer.title.Object.M.super(Unknown Source)
   at com.fs.starfarer.title.Object.M.render(Unknown Source)
   at com.fs.starfarer.title.Object.M.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.E.I.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.N.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.impl.K.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.ui.v.renderImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.render(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

42
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.7.2d5a
« on: May 13, 2022, 01:42:54 PM »
I think the mod broke, the Aurora Diplomatic Bureau doesn't exist in my save, so I'm kind of stuck in terms of diplomatic relations with the UAF

43
Courier Port keeps crashing when I click on "Ships origin planet"

2005701 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at com.fs.starfarer.api.impl.campaign.econ.impl.courierPort.ShippingTargetHelper.g etValidTargetPlanets(ShippingTargetHelper.java:43)
   at com.fs.starfarer.api.impl.campaign.econ.impl.courierPort.dialogue.ContractSideP anelCreator$6.onToggle(ContractSidePanelCreator.java:429)
   at com.fs.starfarer.api.splinterFleet.plugins.dialogue.customPanelPlugins.Interact ionDialogCustomPanelPlugin$ButtonEntry.checkButton(InteractionDialogCustomPanelPlugin.java:72)
   at com.fs.starfarer.api.splinterFleet.plugins.dialogue.customPanelPlugins.Interact ionDialogCustomPanelPlugin.checkButtons(InteractionDialogCustomPanelPlugin.java:29)
   at com.fs.starfarer.api.splinterFleet.plugins.dialogue.customPanelPlugins.Interact ionDialogCustomPanelPlugin.advance(InteractionDialogCustomPanelPlugin.java:35)
   at com.fs.starfarer.ui.newui.int.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.N.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.ui.v.advanceImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.advance(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

44
Maybe? I've been running this save for too long to remember

45
I have found a problem: the detachment ability, for some reason, doesn't exist for me. Like, I go to the ability, right-click one of the slots, but the detachment ability doesn't show up as an option to put there

Pages: 1 2 [3] 4 5