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Messages - Arthur_The_Ok

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16
Is the Watchdog supposed to only have one arm? All Watchdogs I encountered so far only have one arm

17
Mods / Re: [0.96a] Unthemed Weapons Collection 0.5.2 (5/31/23)
« on: June 02, 2023, 06:31:42 AM »
Game crashed during a battle. Going by the log, I assume it was cause by Particle Engine, or the lack of it in my playthrough, even though it's stated in your post that the mod only has a soft dependency on it

3530387 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NoClassDefFoundError: particleengine/IEmitter
java.lang.NoClassDefFoundError: particleengine/IEmitter
   at java.lang.Class.forName0(Native Method)
   at java.lang.Class.forName(Unknown Source)
   at com.fs.starfarer.loading.scripts.ScriptStore.Ó00000(Unknown Source)
   at com.fs.starfarer.loading.specs.o00o.getOnHitEffect(Unknown Source)
   at com.fs.starfarer.combat.entities.Missile.<init>(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.loading.specs.ifsuper.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.fireProjectile(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.Óo0000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.String.o00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.trackers.B.Ô00000(Unknown Source)
   at com.fs.starfarer.combat.entities.ship.A.if.advance(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advanceLinked(Unknown Source)
   at com.fs.starfarer.combat.systems.oOoO.advance(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.fire(Unknown Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: particleengine.IEmitter
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.net.URLClassLoader$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   at java.lang.ClassLoader.loadClass(Unknown Source)
   ... 27 more

18
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.1
« on: May 22, 2023, 06:34:23 AM »

Out of curiosity, what were you trying to do? =)


I was trying to up the size of the side medium synergy mount on a Carnelian (Nes' SAW) to large and the back small hybrid mount to medium for point defense, essentially turning it into a destroyer that eats capital ships for breakfest. But I would need to either put a diverter in one of the slots (which would ruin the entire thing) or build-in the Overegineered hullmod (which would break one of the various conditions I subject myself to when playing modded Starsector)

19
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.1
« on: May 21, 2023, 07:24:38 PM »
[quote author=lyravega Without slot points, they won't work. You need to use diverters or invest a story point in the over-engineered hull mod to get slot points, then use them with converters. Read their descriptions.
[/quote]

Oh, I thought it was the same as ordinance points. Though, now that you've enlightened me, it seems that the thing I was trying to do is impossible without breaking my own rule

20
Mods / Re: [0.96a] Experimental Hull Modifications 0.7.1
« on: May 21, 2023, 03:19:32 PM »
For some reason the small-to-medium/medium-to-large slot conversions don't seem to work. Yes, I'm selecting the right hullmod (Converter/Diverter Activator)

21
Had this happen after pressing W

8524329 [Thread-3] ERROR hyperdrive.ModPlugin  - null
    hyperdrive.CampaignScript.advance(CampaignScript.java:166)
    com.fs.starfarer.campaign.CampaignEngine.advance(Unknown Source)
    com.fs.starfarer.campaign.CampaignState.advance(Unknown Source)
    com.fs.starfarer.BaseGameState.traverse(Unknown Source)
    com.fs.state.AppDriver.begin(Unknown Source)
    com.fs.starfarer.combat.CombatMain.main(Unknown Source)
    com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
    com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
    java.lang.Thread.run(Thread.java:748)

22
Modding / Re: [0.95.1a-RC6] Alkemia Armoury
« on: December 19, 2022, 04:08:55 PM »
Just had this happen when I put the drone conversion hullmod on a vessel, exit the refit menu, then comeback to the forementioned vessel:

12252341 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.util.ConcurrentModificationException
java.util.ConcurrentModificationException
   at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:911)
   at java.util.ArrayList$Itr.next(ArrayList.java:861)
   at data.hullmods.AlkemiaDroneConversion.returnWings(AlkemiaDroneConversion.java:185)
   at data.hullmods.AlkemiaDroneConversion.applyEffectsBeforeShipCreation(AlkemiaDroneConversion.java:63)
   at com.fs.starfarer.campaign.fleet.FleetMember.updateStats(Unknown Source)
   at com.fs.starfarer.coreui.refit.W.syncWithVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.syncWithCurrentVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.syncWithCurrentVariant(Unknown Source)
   at com.fs.starfarer.coreui.refit.V.setFleetMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.dialogDismissed(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.showMember(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.Ó00000(Unknown Source)
   at com.fs.starfarer.coreui.refit.F.setPlugin(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O$4.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.setCurrentTab(Unknown Source)
   at com.fs.starfarer.coreui.G.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.OoO0.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.oooO.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.oooO.processInput(Unknown Source)
   at com.fs.starfarer.ui.OoO0.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.G.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.e$Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.e.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.publicsuper.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.coreui.X.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0OO.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.OO0O.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.N.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.newui.o0Oo.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.ui.v.dispatchEventsToChildren(Unknown Source)
   at com.fs.starfarer.ui.v.processInputImpl(Unknown Source)
   at com.fs.starfarer.ui.Q.processInput(Unknown Source)
   at com.fs.starfarer.campaign.CampaignState.processInput(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

23
Modding / Re: [0.9.51a-RC6][WIP] United Aurora Federation 0.72f3e EA
« on: September 13, 2022, 07:01:24 PM »
Is the Novaeria's "Auroran Flagship Modification" hullmod going to be reworked, since the weapon buffs only work on ballistic weapons, or is it intended to do that?

24
I love this mod, the mobile suits are awsome.

PS. for the error of the following log, may I know if it happened as the mobile suit could not be able to dock into AI carriers in the combat? 

   at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:483)
Maybe? There was too much going on and my fleet was too spread apart, so a strikecraft could've tried to land and broke reality in the process, but there are way too many variables to be sure about that being the cause

25
Also, I did a test with the 2.1.2b version, still crashed:

6193818 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.ai.armaa_combat_docking_AI.takeOff(armaa_combat_docking_ai.java:483)
   at data.scripts.ai.armaa_combat_docking_AI.advance(armaa_combat_docking_ai.java:238)
   at com.fs.starfarer.combat.entities.Ship$ShipAIWrapper.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Thread.java:748)

26
Thanks! The crash should hopefully be fixed in the latest patch but that info would be useful as well :)
Sorry for the wait, here's the composition of the enemt fleet that is causing the crash:

Hel Scaith, Castella (LI), Hresvelgr (LI), Guts, 3 Colatluses, 5 Hel Champions, 2 Hel Dominator, 2 Atlases MK.II, Junk, 2 Moras, Mora (P), 2 Doominators, 3 Hel Hammerheads, 4 Hel Manticores, Haligan (P), Venture, Rime (P), Subjugator, Eagle (P), Cravantia, 5 Motorheads, Drover (BHD), Muligan, Ass, Peryton, Dromedary, Heliadae, Trocar, Enforcer (P), 3 Broncos (LI), Flagelator (LI), 2 Prospectors, 4 Badgers, Badger MK.II, 2 Nebulas (P), Buffalo MK.III, 2 Condors, Mule (P), 2 Cockroaches, 2 Convicts, Striker, Falconet L, Falconet R, Hugin, Susrat, Buffalo MK.=, Dire Rise (BHD), Buffalo (PS), 2 Hel Centurions, 2 Hel Vanguards, Vanguard (P), 2 Dragoons (PS), Shkiper, Raphus (AA), Gremlin, Cerberus, Cerberus (P), 2 Rock Hounds, Vroomicorn, Malet (P), Rusted Bolt, Spade MK.II and Evade Camirillo GT Custom.

I don't know how to send an image on the forum, so I wrote this text wall

27
There's also another variable in this equation: the enemy fleet. I fought a lot of fleets with stirkecrafts in this playthrough, but only one caused the crash. Fortunaly, I saved the game before fighting that fleet, so I could send you the composition of it

28
I could compress and send you my mod folder, if I can be allowed to do so. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an Odyssey, 2 Aphelions
As for the strikecraft: too many Raphuses to count, a Saber, a Greatsword, a Phosphor, a Sparrow and 2 Dragoons.

29
It happened post battle dialog, and there was nothing unusual about the battle. It could be because I salvaged an Armaa strikecraft, but IIRC that was fixed, right?

30
Also, is the scripts file supposed to still be a zip file?

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