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« on: April 11, 2012, 09:30:05 AM »
A 1% chance of getting screwed horribly is a really bad idea. That doesn't add tension, that just feels like a bug. Even roguelikes give you a fair warning before instakilling you, even if it's hard to recognize. If your fleet is so strong that it can annihilate the enemy fleet then why not let it do so? Just make sure there's always a bigger fish than the player out there.
Blitzing the cap points also gives you the special benefits and denies them to the enemy so he doesn't get range or speed boosts either, even without being prevented from fielding his whole fleet. Maybe the fleet points should only be granted slowly after you capture a point so just grabbing one doesn't immediately let you throw in new ships, you have to hold them for a while to prove that you didn't just grab them by sheer chance.
I have to say I don't see the surrender/sabotage thing much anyway, it only seems to apply to uncrewed ships which you usually encounter only through sheer luck. Ships that surrender for some reason (I guess not being fielded while the enemy lost all active ships simultaneously) don't seem to sabotage at all and ships that were disabled and remain boardable don't get sabotaged either. I don't know how to make ships boardable through disabling but I guess it has to do with how much overkill damage they take?
What annoys me much more is that a defensive fleet can send ships in and retreat them almost immediately, makes it really hard to engage those Paragons because they run away before I can get a good shot in.