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« on: May 22, 2023, 07:19:40 AM »
The way recovering enemy ships after battle used to work in an ooooooold version was that you'd send in marines to board them in the post-battle screen.
Overall I don't think in-combat capturing would go well with the game flow. Boarding game systems tend to require a lot of game design just about them. Star Traders has lots of boarding combat mechanisms, Battlefleet Gothic treats boarding as a kind of damage type/effect but won't allow capturing ships. Space Pirates and Zombies has those super annoying zombies.
Besides, boarding in space without teleporters involved has always seemed weird to me, people haven't been boarding ships since metal armor was invented and space ships are even harder to board because there's no water and no open decks, just space to float off into. If you can ram a "boarding pod" through a ship hull and get squishy humans in there alive you can ram a torpedo in there and flood the place with hot plasma. And if you can teleport crew you can teleport a torpedo.