35
« on: April 18, 2021, 10:54:44 PM »
The whole sector is built around the fear of AI but for the player AI is almost a universal benefit with the main drawback that other factions may hate you out of fear. That makes them come across as wrong and narrow-minded while the enlightened player has nothing to fear. Alpha Cores may go rogue if you try to remove them from a colony administration role but why would you do that anyway besides trying to move the core to another colony where it would do better work or maybe trying to dodge a Hegemony inspection?
Alpha core admins make the tier 5 skills of the industry and leadership paths completely pointless (except for the raid bonus on ground ops), they make hiring administrators doubly undesirable as you get better performance without paying wages and they are the only way to go past 5 colonies without penalties. The prevailing wisdom is pretty much just "use alpha cores for all colonies"
It would be interesting if alpha cores had more potential consequences, e.g. if a colony with military or heavy industry buildings could sometimes produce Remnant fleets to terrorize their system. Or embezzling money for its own purposes. I don't think outright stealing a colony would be a good idea, that sounds like frustration central (though maybe it could "occupy" a colony, disabling it entirely until you raid it or defeat some sort of defense fleet).
Just some more ways for AI cores to screw with you and demonstrate that AI use is an actual risk, not just something the luddites fear for no reason.
Although it would be highly fitting thematically I'm not sure captured Remnant ships should go rogue since you need an expensive and limited skill to use them. Thematically they should have loads of drawbacks, including other factions reacting to you blatantly flying illegal ships in your fleet but the skill's value is already questionable enough as-is.