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Starsector 0.95.1a is out! (12/10/21); Blog post: Hostile Activity (09/01/22)

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Messages - Desregaurd

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Mods / Re: [0.95a] Terraforming and Station Construction (v7.1.3)
« on: October 02, 2021, 05:12:31 PM »
Is there a way to set the limit on the number of Mining Station allowed to be constructed equal to the number of asteroid fields present in a system, or X amount per asteroid fields (1 mining station per 2 viable asteroid fields, or vice versa)? Likewise for Siphon stations and gas giants?

2
Well the rules of the Spacer start itself are set in code, so it's pretty hard for a user to add/modify a script to handle those things.

Console's AddCredits command takes negative values to reduce player credits (and won't go below a credit balance of zero), so you could just run that at start.
For capping relations, you could try creating a maxRelations table in data/config/exerelinFactionConfig/player.json like so:

Code: json
    "maxRelationships":{ "default":-0.76, "pirates":1, "independent":1 },
(Note that you can't set starting relationships in the same way, since that setting is only used in random sector, have to do it the old-fashioned way with console. Also this will affect other savegames.)

Thanks, this actually gets me close enough to the desired start without needing to fiddle too much with starting console commands. The only commands I needed to do with this setup is the one to drain my cash and set pirates to non-hostile.

The thing about the inability to set starting relations is that it actually snaps to their value limits once you use the SetRelations command on any faction, so by setting pirates to neutral, it automatically snapped the rest of the faction relations to -76, so getting started was surprisingly quick.

3
I've been playing this mod for a while, and I've done some small modifications here and there to make the game harder but I'm struggling to figure out a way to get the hardest possible start in Nex as I can't seem to find the relevant files.

I'm basically trying to start the game with the Spacer scenario with no money or supplies and only fuel and with the max number of d-mods on the starting Shuttle while aligned with the Pirate faction with everyone else (including Luddic Path) as vengeful against me with no possibility of the other factions improving relations with me (save for Independents).

I've managed to get some combination of those with just a lot of console command fiddling and pretty simple ejection of the supplies at start and throwing money away by buying useless stuff and jettisoning it, but I can't quite get the very hard scenario that I laid out there.

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