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General Discussion / Re: Newbie Guide Thread/ FAQ
« on: September 17, 2021, 11:46:14 PM »Have you updated Starsector to 0.95? You update is the way you install it, simply downloading a newer version of the installer.0.95a since I started.
Starsector 0.97a is out! (02/02/24); New blog post: Save/Load UI, Autosave, Intel Map Markers, and More (04/10/24)
Have you updated Starsector to 0.95? You update is the way you install it, simply downloading a newer version of the installer.0.95a since I started.
It is around Pontus in the Galatia system and it can't be destroyed in-game.
The attached screenshot shows where it should be.
Kohlenstoff is German for carbon, so yeah, a lot of that word will turn up esp. in carbon dioxideThe 5 star fleets appear mostly, when you had already taken care of several of their fleets in a certain timeframe. After a while they become quite common. Here one nice example which i screenshoted due lazyness from one of my videos.
That's a scary fleet! BTW, I searched YT for: kohlenstoff starsector, and I didn't have any returns. There are tons of kohlenstoff channels. Would you mind linking one of your Starsector videos. Watching YT and reading the forum is mainly how I learn, since game time is very limited. Thanks for the screenshot.
Phase lance... it overwhelms everything and has good range. It seems too good to me, or maybe the AI just doesn’t know how to avoid it?Yes, Yes! The frigate with 2 of them. 2 shot kills most pirate frigates and is fast enough to get them or run away when faced with 3 enemies. Also can literally kick ass if it gets into the back of any bigship. Since the lance does that much damage with a single shot, it goes through armor like a hot knife through butter. (Also this frigate's drones are an incredible PD force)
It first cost 100K/10 rep but now it's 200K/20rep. Don't know if it increases or for different type of attacks.You can avert the expedition, I don't remember what the cost is since I haven't done that to anything except AI Inspections for a long time. The rep penalty is just a maintenance cost for your colonies, can't make free money forever without occasionally doing something for those other factions but having that doubled up with the damage the expedition does would be too much.I'm pretty sure the cost to avert the expedition is like 20 rep, which sort of defeats the purpose of avoiding the rep ding lol. It's just there if you can't kill the fleet early on. Maybe there is some heavily scaling bribe you can pay as well, but I feel like giving a portion of your income from the industry is way more thematic considering the reason the expedition is there in the first place. The rep penalty is just annoying and a bit grindy, I want more significant and relevant consequences if there need to be consequences.
TBH, I think the whole rep system is not good, but that's a whole different thread.
My current fleet is one capital (phase capital), two fast cruisers, and about eight to twelve frigates, and it can bust just about any fleet in two engagements.
In truth, I could probably go in with two capitals and work the same.
In many ways, capitals are so overpowered compared to the smaller ships. My one atlas has Survey Equipment and completely replaces the two Apogees I used to use for long surveying trips. Having one Odyssey in there gives you a great sensor boost.
But after one or two, frigates will serve you better in a fight. The point is to keep your fleet from being surrounded, and a pair of suped up capitals can progress fast enough through an enemy fleet that not much can be done about it.