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Messages - Kanjejou

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Because it rely so much on dominator enforcer and bigger low tech ship the Hegemonie struggle in non auto battle to a point where they are pretty much are a dead weight and a DP sink in most battle, which make it better to wait for them to die before sending your fleet, its sad because even pirate fleet *** them if you go watch the battle when the auto battle give the Hegemonie a clean victory but in real fight they get quickly disabled.

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 23, 2021, 04:55:09 PM »
Okay i get your point. I still fear Atlas MK2 more than dominator for the insane missile spam thay can inflict and hail of bullet they unleach they die fast but kill stuff fast too.

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 23, 2021, 11:51:46 AM »
For dissipator and capacity yeah its a net difference(but extra OP can compensate), but armor and hull most of the time doesnt matter if your not using it as a battering ram that you should not use it for(its more of a battle barge...Also the two Large missile of the Atlasmk2 allow it to *** instantly anything smaller than a cruiser, keep pressure on cruiser and capitals, add AAF allow it to to win the flux war vs any cruiser that dare do a standoff against it, only the phase ship and the very mobile and bursty one will kill it easily which is also the same weakness for the Dominator.

And even with 140 OP( for me I woudl only count dissipator capacitor and Militarise+package so around 60 OP) in favor fo the dominator its gun placement and configuration make it weaker than a civi Atlas MK2 that will dab on him in a single AAF, even if the Dominator Burn drive to melee range. they have aroudn the same firepower but Atlas will have more range and Dominator more tanking.

If you compare Atlas MK 2 to 40DP capital of course its supposed to lose look at the lasher its also a good/decent ship for its size because its the lowest DP for its class.
If you compare to the Dominator don't forget the AAF and different Mount (2large missile change a lot) , also with militarised and Assault package the difference between those two get a lot lower.

Usually both will have as many offensiv gun pointing at a target(2 large balistic 2 medium+missiles),but one got AAF a smaller profile and omni shield the other fixed mount burn drive and front shield.

For me what make the Atlas mk2 great is that its cheap in DP and bring the fire power of 2 cruiser for the price of one with more range. its brittle it slow down your fleet but it can punch down very hard and up dencently for 24DP

General Discussion / Re: The enforcer and the low tech ships
« on: August 23, 2021, 09:26:01 AM »
I also feel like the strenght of the low tech destroyer cruiser and capital is being a massiv anvil and the hammer end up to always be the carriers and frigates, the lashers being a monster of damages dealing

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 23, 2021, 09:23:21 AM »
Atlas MK II would be much scarier if it had decent flux stats, and shields, and hull, and armor, and OP... It has like one or two things going for it and like 10 going against it.

As it stands, you just shoot it, and then it is maxed on flux and can't shoot back, and then it dies instantly because it has paper armor and hull.

Its a capital ship you have all the OP needed to fill up its flux stats. +400-600 flux is usually enought to make it flux neutral, if you minmax and equip only a single side you can easily max flux take +60% range a defensiv perk and then some capacitors...

Plus you keep comparing it to ship 10-15 DP costlier, every ship in its DP range would be eaten alive during its AAF activation+double large missile spam.
and against bigger contender you will have frigates and destroyer to help it crush opposition.

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 22, 2021, 11:40:20 AM »
I feel like this ship has a big *** red button near the captain just to DAKKKA everything in range.

the AFF is the thing that truly make this capital shine<

after more trying i trully begin to hate the enforcer and dominator, i will probably replace them with mule and another Atlas mk2

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 22, 2021, 09:07:04 AM »
Later in game you pretty much have to take low burn high fuel consumption ships like Prometeus Starliner and Atlas MK1 just to sustain the rest of the fleet in crew supplies and fuel, so i dont see how a burn of 6 high logistic imprint capital is that bad... I will go up to 7 with militarised subsystem(and lose most of its sensor profile)  and 8 with the travel travel skill.

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 22, 2021, 08:44:29 AM »
Except Altas only cost 24DP its one of the cheapest capital, of course its going to struggle compared to other capital that cost like 40 or 60DP

I prefer to use DP to compare ships since if a ship cost a lot of DP it will be alone...or a t least lonelier

Its why i love lasher they arent just decent they are dirt cheap in DP thus often 10 lasher make a great screen, cost only 40DP leaving a lot of space for costlier ships. like dominators...

Is there a way to make the fixed guns on the dominator have slightly bigger arcs? maybe some gun have bigger ones?

Another thing to know is that a Atlas mk2 will trash a dominator that rely on  large balistic every day. the only way to make a dominator destroy a atlas is SO or spam low range flux efficient guns thus avoid large ones...use burn drive get into knife fight range and wail on him, and even then you can lose if you get unlucky with the component destructions.

General Discussion / Re: Atlas MK2 far better than dominator?
« on: August 22, 2021, 08:04:09 AM »
Its more like i feel that the dominator doesnt have as much impact for its price and thus doesn't help the front line as much as a well placed Atlas MK2 plus since Atlas go faster without needing to use the suicidal rush skill, its safer to move around with it.

Also the gun placement and gimball make the Atlas more reliable and far better a dealing any kind of damages, he cant be the wall that will get hit but he certainly hit hard and will put hole into things and wont have 30+OP of guns not shooting because ennemies are straffing.

the only situation where I feel like the atlas has less imapact place is VS space stations because he cant exploit its range and thus its weakness how a lot more. where dominator cannot miss such a bit target and can tank quite a lot

General Discussion / Atlas MK2 far better than dominator?
« on: August 21, 2021, 06:25:51 PM »
They both are worth 25DP (24DP for the atlas to be precise) both have 2 large balistic complemented by small and med balistic and have decent missile power...

Yet since The Atlas MK2 si a capital and not a cruiser it get better bonus from the integrated targeting unit, and oher gizmo.

Every gun is a on a turret even the large ones, which make placement and driving less annoying, better shield flux, usually better capacity and close flux dissipation...
Also better skill Ammo Feeder is a game changer, Burn drive is more often than not a suicide button since you cannot stop it preventively so often going way too far. It is also a tad bit faster

On the weakness it has less hull less armor  thus is even more prone to being ganged on... if they can pass throught the hail of bullet on both side that is!

in OP AtlasTWO usually have 180 OP left because he usually need militarisation and assault or escort package...
But Dominator is at 190 OP so not too big of a difference...

I have a hard time enjoyign the Dominator and Enforcer but the Atlas2 was my first enjoyable slow ship.

So how was it for you?

General Discussion / Re: How to accommodate carrier AI?
« on: August 21, 2021, 05:43:52 PM »
even if I am a fairly new player i will give my honest feeling adn advices

carrier should always get the recovery shuttle and extended crew perk even if it eat almost all the OP of the carrier (looking at you condor)

Don't forget to use tab to "set a target" (key is R) so all your wings try to coordinate to get on the same target if you need it dead.

Interceptor are good fast and can easily react and go left and right to cover or support and assault but often they are crew guzzler except if unmanned, they also wreack frigate and destroyer

Heavy fighter are always good but they are slow the middle fo the road they arent as good vs small and mobile targets but can pretty much attack anything

The bombers only work in group of 2+ so they satturate the place with bombs and the ennemy usually panic and can't dodge everythign or have to get in a bad carefullt hey can bomb your own guys...also extremely effectiv vs space stations and cruiser/capital that dont teleporte or phase

Torpedo bomber always work and are usually safe, watch out for friendly fire again...

General Discussion / Re: The enforcer and the low tech ships
« on: August 21, 2021, 04:57:42 PM »
Little question on other ships... I am only playign what i find and recover so im stuck with lowtech and pirate right now except two hammerhead and something struck me hammerhead not only have better flux and capacity and decent gun placement and OP to fill them up but most importantly it got a 0.8 flux on its shield...

Is that limited to Hammerhead, midline ship in general? do hight tech ship get even more flux reduction on their shield?

I was using the wiki as information on ships and never saw that value, is it relatively new?

General Discussion / Re: Question about remnant in a system.
« on: August 21, 2021, 04:55:49 PM »
Okay good to knwo I was getting a bit scared because i wanted a food colonie and an extra ressource/industrie one and they were in balised sectors...
I destroyed the nexus in both case btu kept seeing fleet attackign me so I was begining to doubt myself...
I do have money and in fleet i have low tech and pirate tech blueprint and medium small everything...

General Discussion / Question about remnant in a system.
« on: August 21, 2021, 03:07:22 PM »
Is it possible to totally remove them from a system because there some very nice planet there....

Just asking

General Discussion / Re: The eleminate order doesnt work
« on: August 21, 2021, 06:50:42 AM »
I can understand this quirck so that AI fight space station its just that they get so close they deny their allies fire opportunities

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