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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Fuzzatron

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Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.2
« on: February 29, 2024, 05:50:57 AM »
(or, possibly, there's a bug).

I think there might be a bug unfortunately, that or it requires the ship to be unrecoverable?  This morning, one of my afflicters went down against a heg-enemy trader (the officer must have been drunk or something) and I chose to not recover the ship and then immediately reloaded and did not get the achievement.

Other than this kerfuffle, I'm very much enjoying the mod!  Normally, I'm not the achievement hunting type at all, but unlocking the skins is very motivating and fun.  So, thanks for all your hard work!  (I realized that my last post was quite terse and didn't want you to think I wasn't enjoying the mod.)

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Modding / Re: [0.97a] Magic Achievements: Vanilla Pack v1.2.2
« on: February 28, 2024, 02:28:00 PM »
I really want the purple skins that are unlocked with the Revisionist achievement, but I can't figure out what "un-lost a battle" means.  I'm going crazy trying to figure out what that means, so I guess my feedback is that some of the achievement descriptions are really vague.

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I think that part of the frustration with these features comes from players being used to being able to do whatever they want to the AI unopposed. When the AI is no longer stupid and no longer bends over all the time, they feel threatened.

I'd argue that scavengers trying to claim debris from the fleet that literally blew all those ships up in the first place is pretty damn stupid.
Admittedly that's a special case, but it's clearly the AI trying to bend the player over here.

False: this is not my feelings at all.  Also, this is like a year later and this garbage behavior still isn't fixed.

You say that it makes sense for independents to be mad I fought one of them; clearly you didn't actually read my post.  I AM INDEPENDANT AND I WAS THERE FIRST.  If they would be mad that I killed the vultures they should be just as mad that the vultures attack me.  They literally are acting like pirates and then patrols jump in.  Get you player-punishing double standards out of my 4x.  There's no place for them here.

I will repeat myself because no one reads:  It's nonsensical that the patrols (especially when I just saved them)  would side with the vultures.  That's the problem.  It makes literally no rational sense.  It's just arbitrary garbage that a logical person could never predict and plan for because it flies in the face of basic human behavior.  It's just "to make things harder" and that's just awful, uncreative, *** false difficultly.

Would it be easy to change a setting that just makes them into pirates instead of independents because that's what they literally are?

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I just started a colony and then 2 days after I left the system it just switched over to another faction's control.  No invasion mission, nothing.  I jumped right back into the system and there was no fleet there or anything.  I used console commands to instantly teleport there and loaded older saves from the day and checked.  There's no reason, I just get an alert at the same time every time that my market is transferred to Legio Infernalis for no reason.

This is ridiculous design if it's not a bug.

They were sending a colony expedition there.  They sent that colony expedition 4 in-game days after I discovered it and before I sold the survey data anywhere.  This is also terrible design.  If the colony expedition conquered my colony that I founded first, that's garbage.

Finally, despite them some how conquering my sovereign territory, we're not at war.  Apparently, invasions are not hostile acts.

Seriously, WTF is going on in my game!?

I'm going to wipe them off the face of the sector incase the legio is the problem.  Will report back.

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I have big problems with the Vulture Scavengers (which I believe are added by Nex, if I'm wrong, by bad)

I don't have problems with opportunistic scavengers trying to muscle me out of debris fields, etc.; my issues are:

1. Killing them hurts my rep with the independents.  This is nonsensical.  The independents are, by definition, an unaffiliated, misc. category of peoples.  Why would they all care if I blow some random scavenger fleet?  Also, they were going to kill me for the scavenge too!  Why am I a bad guy for defending my own business and livelihood but when they do the same thing is "lawful."

2.  It's "lawful" because neutral pickets will join the fights on the scavengers side.  This is also nonsensical.

If this isn't making sense, let me tell you a story that happened to me this morning:

I'm TT and at war with the Heg.  I joined a fight between a couple Sindrian fast pickets and a Heg invasion force and saved all the Sindrians' lives.  A vulture scavenger fleet happened to be right there and claimed the debris field (literally the one from the battle I just won) and I had to fight them for it.  This is already ridiculous and unfun.  But then, the Sindarin pickets (whom I had just saved and were literally involved in the battle that created that debris field) all were willing to join the battle against me.  That is absolutely ridiculous, irrational nonsense.

Anyway, they're all dead and I glassed Volturn for good measure.  *** lobsters.

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