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Messages - JAL28

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196
Lore, Fan Media & Fiction / Re: The Poverty of Sindria
« on: August 10, 2021, 05:24:10 AM »
And yet the Sindrian Diktat is always the first to fall in most Nexerelin games.

And through it all, Andrada himself persists in the comms channel, being forced to watch as his nation is carved up like a pizza by other powers.

197
Mods / Re: [0.95a] Beyond The Sector - Endless Randomized Systems
« on: August 10, 2021, 04:48:24 AM »
In that case you should probably use console commands to give yourself infinite fuel and attempt to use the gate

198
Lore, Fan Media & Fiction / Re: The First AI War
« on: August 10, 2021, 04:38:00 AM »
To think they probably would have won had they used more Radiants

199
Mods / Re: [0.95a] Underworld 1.6.1
« on: August 07, 2021, 06:31:07 PM »
Would be cool if there were Cabal contacts who would pay you to hunt down members who failed to pay their membership fees

200
Well, there are instances of planets in real life that aren’t connected to any stellar body and just drift around deep space, though most (all) of them would probably be frozen, barren, cryo volcanic, ice giants or something along that line

201
Discussions / Re: How to become a planet
« on: August 02, 2021, 04:42:17 PM »
Rice Planet
• Bountiful Farmland
• Plentiful Organics
• Habitable
• Heat(Extreme Heat?)
• No Atmosphere

202
Mods / Re: [0.95a] Hazard Mining Incorporated (HiddenError4 Ed., 0.3.3q)
« on: August 02, 2021, 02:15:57 AM »
Is there any way to get Crystalline/Haunted Worlds to spawn in procedurally generated systems outside of HMI-owned systems?

203
Mods / Re: [0.95a] Fighter Expansion Rebalanced v1.1.1a
« on: August 01, 2021, 06:30:04 AM »
Is it me or did this mod delete Daggers from the game? Cause I can't seem to find them anywhere I look, from Eochu Bres to Jangala to Maairath

Or is it just me having bad luck, because I have been seeing more longbows than daggers around(idk why, since I usually find them rarer than daggers)

204
Methinks most of the abominations you would get from this would belong to only the most desperate of pirate’s fleets

205
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: July 28, 2021, 05:44:33 AM »
Just have a tiny little gripe, I am slightly miffed that the Liberator doesn't have an XIV variant

But otherwise this mod is amazing

206
you can deploy 30 kites for the same amount of fleet cap as 1 paragon

I won’t lie, that doesn’t sound like a good idea, since only being able to field 1 capital alone would have capitals as a class useless since a capital would have to solo entire fleet to stay relevant(something only the Ziggy can emulate truly)

It would probably be better to add a soft limit that makes it so you can field max say 5 caps before having sever disadvantages perhaps, or simply 1/2 with an escorting fleet(also something that needs to be fixed, the escort command not being able to select specific ships and just picking the closest ship to guard)

Anyways, there is already a “soft cap” on fielding capitals; say you field 30 paragons. For one, you’ve probably wasted 25-30mil getting those paragons, not to mention the costs of getting weapons for them. They would guzzle around 2.4K supplies monthly which would cost about 240k a month. Not to mention the sheer costs of putting them into battle, would strain the finances of all but the richest tycoons(not to mention that not even waystations could support said fleet for more than a few battles per month).

207
Well, that fixes it, though I still have to wonder why beyond-the-sector pirates are actually neutral(they ARE pirates after all)

Anywhom, the only problem they really pose is the fact that I can’t spam raid them for free supplies without consequences anymore

208
Suggestions / Re: why can i dock at stations under siege?
« on: July 26, 2021, 02:05:42 AM »
I mean, in lore the "station" which you fight is only the uppermost "combat" portion of the station. As can be inferred from Jangala Station(which orbits on its side), the combat portion of the stations is only a small portion of the station itself, and there are likely many, many hab-modules and docking facilities under said station that never participate in combat and remain open for anyone to just swoop in, with or without docking clearance.

209
I have a rather...interesting bug. As can be inferred from the title, despite me being vengeful(-100) with the pirates, all Pirate Bases appear as neutral(0).

Specs:
Running Nexerelin, HMI, Tahlan, US, SWP, Beyond The Sector, TASC, Kazeron Navarchy, Adjusted Sector all on the (of this post's date) latest versions that can be found on the forum(not the discord).

Notes:
-All fleets around the station are also neutral, meaning they don't attack me even when I saunter in with the transponder on. The base also grants me docking clearance.
-Surprisingly enough, pirates outside these bases(both normal pirates/worlds in the Core Worlds, bounty fleets, even raider fleets sent by said stations) are still hostile to me.
-The bug also applies to all factions; as per Nex, factions try to organize strike missions against bases. However, these missions get immediately canceled due to "faction no longer hostile".
-The bug only affected the game a few cycles(maybe 10? i dont remember), everything was perfectly fine and normal before then.

210
General Discussion / Re: How to get rich in Starsector?
« on: July 25, 2021, 08:25:38 PM »
Update: Now with commerce my main colony(Terran) is pulling an average of 70k-110k a month depending on who I’m at war with, plus most of my colonies are finally beginning to earn profits even with hazard pay, which is cool

Of course my balance is still dropping because I spend money like crazy on various things

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