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Starsector 0.98a is out! (03/27/25)

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Messages - Shinr

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46
Mods / Re: [0.97a] Carter's Freetraders - V 2.7 - 02/25/25
« on: February 25, 2025, 11:16:54 PM »
Speaking of drones...

The Retourschip, the big Fuel Tanker, has two empty fighter slots with the default autofit having borers in them, but AFAIK you can't buy Borers and the autofit doesn't place anything in their place, why?

I know I can manually place something there instead, but this bothers me.

47
Lukas04 posted a fork of this on the unofficial discord.

Quote
**Exotica Technologies 1.8.6**
A simple port of Exotica 1.8.5 for Starsector 0.97a.
This fork has been made to fix a save corrupting issue within Kaysaars Fork that hasnt been fixed despite being known for over half a year.

If your error message looks something like
``Cannot invoke "com.fs.starfarer.campaign.fleet.FleetData.getCommander()" because "this.fleetData" is null``
Then there is a good chance that swapping to this fork will fix it. Should work for existing saves.

I do not plan to maintain Exotica, as i dont really use it myself. But if you come across any issues, please notify me about them. This has been posted with permission by Matt.

48
Mods / Re: [0.97a] Random Assortment of Things
« on: February 22, 2025, 10:48:22 PM »
question, how does one access the Exo-Tech questline?

Spoiler
By entering the Exoship you find when exploring, which is a bit of problem since it moves around.

Last run I found it when a Distress Call led me to the system it was in.

Alternatively you might also find an exo-tech beacon that shows the Exoship's current location and destination.
[close]

49
Suggestions / Re: Weapon Sorting Options in Cargo/Trade Screen
« on: February 22, 2025, 10:33:07 PM »
Someone made a mod for all that.

https://fractalsoftworks.com/forum/index.php?topic=29327.0

That is for refitting.

I want something for when I want to organize and/or sell/offload stuff I scavenged.

50
Suggestions / Weapon Sorting Options in Cargo/Trade Screen
« on: February 22, 2025, 11:03:24 AM »
For example, clicking on Sort button again after the first time will cycle through several modes:

Large/Medium/Small aka Vanilla
Ballistic/Energy/Missile/Hybrid/Composite/Synergy/Universal
Role (the simplest example will be Point-Defense first and Non-Point-Defense after)
High Explosive/Kinetic/Energy/Fragmentation
Design Types** (either alphabetically by what its says on the tooltip, or alphabetically by Mod origin for when a mod has several Design Types for a single faction*)
By raw quantity
By how much space they occupy

*EDIT: Example, the Holy Covenant of Kemet has several designs types, Ba of Kemet, Ka of Kemet and Ma'at of Kemet, that if used alphabetically will have them grouped in three different places in the cargo, but by mod order they will be grouped together in one.

**EDIT 2: Even in Vanilla it will at least separate the Unknown/Omega weapons from the rest.

EDIT 3: Added two more.

51
Suggestions / Re: Fighter Demystification
« on: February 22, 2025, 10:51:35 AM »
I didn't suggest that because the game used to have that information, and then it was removed.

...........................Why?

52
Suggestions / Shortcuts to instantly move ships in the Fleet Screen
« on: February 22, 2025, 10:47:45 AM »
For example, CTRL + Left Click on the ship to move it to the top/first slot, and conversely CTRL + Right Click (EDIT: Or ALT + Left Click) to move it to the back/last slot.

53
Mods / Re: [0.97a] JaydeePiracy
« on: February 22, 2025, 10:44:16 AM »
You could always change from JDPiracy to JDPack.

54
Mods / Re: [0.97a] Iron Shell 1.1813aj
« on: February 21, 2025, 09:50:56 PM »
I can the get Gula Tandem Warheads from Charlotte.

Aquilla Reactor is s-modded into ships you are offered, plus a single one-time consumable you get from Ava.

Avaritta hullmod you get as a reward from Celeste.

But from where to get the Vanagloria Armor?

EDIT: Never mind, found out you need to do the first Commissioned mission first before getting a contact that gives that.

55
Mods / Re: [0.97a] Hazard Mining Incorporated (Xi Liu Fiddling Ed., 0.3.8f)
« on: February 21, 2025, 09:38:23 PM »
My understanding is that lore-wise they are too busy fighting each other over a planet with Domain tech in it that they believe is key to their ambitions, somewhere in the HMI neighborhood.

56
A blog with a link to a questionnaire form would be better.

57
Mods / Re: [0.97a] Hiver Swarm - V1.1.6 - 02/16/25
« on: February 19, 2025, 07:38:52 AM »
Previously I avoided this faction because I neither wanted to deal with colonization/expansion (and associated performance hit) and sat bombardments, same reasons I avoided Nex for some time before I found out I can make it more vanilla.

With the Hiver recent update and the means to disable the above concerns, I gave it a try.

And probably unintentionally made the Sector quite free of Pather Cells.

It seems that as soon as a Pather base pops up, the Hivers nearly immediately send a fleet or two to take it out, probably as a result of being limited at what they can throw those fleets at, besides raiding.

58
Mods / Re: [0.97a] Second-in-Command | A full-scale skill system rework
« on: February 17, 2025, 07:39:12 AM »
Hello Mr. Lukas04,

For the last skill from Warfare (Overwhelming Force), I think, a better name would be Irresistible Force (to go with the Immovable Object)?

Unstoppable Force is the usual term I hear when compared with/mentioned along with Immovable Object.

59
Suggestions / Re: Suggestion to make salvaging derelicts less time wasting
« on: February 16, 2025, 10:15:54 PM »
One thing I recently found out:

Debris from the Defenders and the Debris from Probe/Station/Etc they defended are two separate things that have to be salvaged separately.

Which means I left a lot of possible goodies drifting in space in previous runs.

60
Modding / Re: [0.97][WIP] United Aurora Federation 0.75c ( Hotfix 3 )
« on: February 14, 2025, 11:57:58 PM »
After avoiding this mod because of VRAM and balance concerns, with Mikohime 24's help I finally decided to give it a try.

Well, it is obvious why this mod made quite an impact.

But I'm also a bit underwhelmed in a different way, because unless I'm missing something, outside of the custom market on that resort planet it seems most of the narrative content is locked behind the Commission.

After being spoiled with the vanilla game's higher ups giving jobs because I was an unaffiliated (and deniable) asset, it felt a bit constricting when even with quite a bit of rep trying to contact any of the ladies at the top had me redirected to get Commissioned at Vermilion.

Compared to that the Iron Shell ladies can give un-commissioned jobs, with unique rewards at certain personal rep thresholds.

(I also have personal hang-ups with the whole Commissioning thing even in vanilla, though.)

Speaking of Iron Shell, one complaint that I have that is shared between UAF and Iron Shell, is that the custom conversation system is IMO too easy to break by accident, which is quite bothersome when those aforementioned unique rewards are locked behind the converse option and thus get locked out. Made me save everytime before I landed on their planets.

On that front, I would suggest at very least to move those rewards from the converse sections to the Job Offers section, where they can be given as a reward from a "dummy/reward mission" or from an actual unique mission.

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