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Lore, Fan Media & Fiction / Re: How fast are new ships manufactured, and how many of the ships we see are new?
« on: November 26, 2024, 05:43:45 AM »
- You can probably tell how self-sustaining a faction is from their levels of production and consumption of the ship parts resource. About the XIV, afaik they're not exactly a ubiquitous sight within Heg fleets; they're most likely kept for when most needed. (Incidentally, you can compare the manufacturing costs of a normal ship with its XIV variant to have a guess at how much harder they are to manufacture)
- Missions are definitely considered non-canon nowadays, iirc. As for fleet sizes, it's intentionally left vague (there's no real way to tell how many ships are under maintenance or just simply parked at any given time) but you can have some idea of how significant the total military arm is by the amount of time it takes to assemble a strike force against player colonies. Depending on how significant said strike force is, it could well be anywhere from under 2% of total faction ships up to 50%, depending on the faction.
- The amount of resources necessary to maintain and create fleets attached to the player's bases is reflected in the amount of ship parts required to maintain their operation. The player's custom production orders can give you a good idea of how expensive a given ship is to manufacture brand new; consider the difference between that cost and the cost of recuperating a derelict into something that can at least fly without falling apart, then restoring it in port. Wanting to restore instead of create new ships is likely a purely economic reason; afaik, the Heg is already stretched bloody thin as it is so every bit counts.
- Missions are definitely considered non-canon nowadays, iirc. As for fleet sizes, it's intentionally left vague (there's no real way to tell how many ships are under maintenance or just simply parked at any given time) but you can have some idea of how significant the total military arm is by the amount of time it takes to assemble a strike force against player colonies. Depending on how significant said strike force is, it could well be anywhere from under 2% of total faction ships up to 50%, depending on the faction.
- The amount of resources necessary to maintain and create fleets attached to the player's bases is reflected in the amount of ship parts required to maintain their operation. The player's custom production orders can give you a good idea of how expensive a given ship is to manufacture brand new; consider the difference between that cost and the cost of recuperating a derelict into something that can at least fly without falling apart, then restoring it in port. Wanting to restore instead of create new ships is likely a purely economic reason; afaik, the Heg is already stretched bloody thin as it is so every bit counts.