4
« on: September 10, 2024, 10:36:46 AM »
Yah, I would prefer if there were a number of maneuvers you could do before initiating the raid that would increase your chances.
Also, most of the suggestions here would require changes to the way system patrols work. At the moment, it all just gloms into one place, so the patrol fleets either all pile on to your ship or they miss you entirely.
Not to mention that the super speedy small fleets makes any attempt at stealth fail at the first detection.
I'd actually prefer it if interdiction pulse could be used more strategically to prevent small fleets from dragging you into big fleets. Such as maybe initiating it prematurely at reduced range and profile buildup? Yeah, that sounds nice.
EDIT : Also, one idea is to launch the marines from a distance, with the option of sending assault ships, and then pick them up at the planet itself. If you don't pick them up in time, the marines and ships go on the black market or become derelicts in orbit. You could even add in fuel for a preliminary bombardment, creating a need for ships to carry it.
Raiding fleets launched from a distance are completely dark, using the fleet drive bubble to slingshot themselves toward the target with a brief profile increase for the mother fleet.