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Messages - Jackie

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16
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 09:26:02 PM »
Is it safe to replace the old version in an ongoing save?
Always!

17
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 04:18:57 PM »
1.5
- Accelerated Shield S-Mod beam damage reduction increased from -15% to -20%!
- Armored Weapon Mount S-Mod no longer increases armor by an additional 5%, but a flat +5 per weapon mount!
- Blast Door S-Mod now reduces armor damage taken by -10%!
- ECM Package S-Mod now grants immunity to Electronic Warfare penalties!
- Insulated Engine Assembly S-Mod no longer grants additional hull integrity, but greatly reduces sensor profiles!
- Flux Coil Adjunct S-Mod reworked: Adds 400/800/1200/2000 flux capacity and doubles flux dissipation when overloaded!
- Flux Distributor S-Mod adds 15/30/40/50 flux dissipation and also reduces flux generated by missile weapons by -5%!
- Nav Relay S-Mod now grants +5% Top Speed to Fighters of that Ship!
- Reinforced Bulkhead S-Mod reworked: Adds 250/400/500/1000 hull integrity and reduce effects of D-mods by 50% (stacks with Rugged Construction)!
- Resistant Flux Conduit S-Mod no longer increase EMP dmg reduction, but reduces overload duration by -20%!
- Stabilized Shields S-Mod hard flux dissipation reduced from 15% to 12%!

18
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.5
« on: May 11, 2022, 12:23:35 PM »
-5% flux generated by missiles... what? thats quite possibly the most minimal improvement of any of the mods now
I knew I forgot something, thanks for the catch! Will re-update soon!

19
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 25, 2022, 08:33:31 AM »
Thank you :)
And have you considered using external text? I found some problems during the translation process, for example, the original S-mods description were replaced by English, but I can only edit the text added by the mod, couldn't change those original descriptions that changed back to English :P
Since all the files are in their uncompiled form, you could edit the text directly within the data.hullmods as well as the hull_mods.csv. I'll look into using external text but I am unfamiliar with it for the time being.

20
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 24, 2022, 06:53:46 PM »
Really love the idea of changes. Btw, could I post your mod to Chinese Starsector forum? I'll keep the author information and original link.
Of course you can!

21
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.4
« on: March 08, 2022, 07:04:38 PM »
1.4
- S-Mod Accelerated Shield no longer reduces high explosive damage and instead grants a -15% beam damage reduction taken by shields!
- S-Mod Advanced Turret Gyro no longer grants recoil reduction and instead grants +100% target leading autoaccuracy!
- S-Mod Adaptive Phase Coils reworked: Reduces flux usage from activating phase cloak by -75% and reduces phase cooldown by -25%!
- (Thanks to FreonRu) Added S-Mod bonus for Augmented Drive Field: reduces fuel consumption by 30%!
- Added S-Mod bonus for Ballistic Rangefinder: Grants any non-large ballistic weapons their bonuses regardless of what slot they're mounted on!
- S-Mod Efficiency Overhaul grants +20% max CR instead of +10% max CR!
- S-Mod Expanded Magazines reworked: Ammo capacity bonus increased to +100% and grants +50% reloading speed of ballistic and energy when there is no nearby significant enemy presence!
- S-Mod Extended Shield no longer reduces kinetic damage and instead grants 120-degree arc of shields!
- S-Mod HSA no longer increase base range threshold by 100 and instead reduces the range reduction to -25%!
- S-Mod Insulated Engine Assembly reworked: +100% more engine health and +5% hull integrity!
- (Thanks to Great Wound) S-Mod IPDAI now adds +50% damage to fighters!
- S-Mod Makeshift Shield Generator removes the top speed reduction as well as grants an omni-directional shield with -20% upkeep and +10% improved efficiency!
- S-Mod Operation Centers reworked: grants fighters +15% top speed and +33% target leading accuracy!
- S-Mod Reinforced Bulkhead now adds 50 armor for damage reduction calculation instead of 30 armor!
- S-Mod Solar Shielding's Energy Dmg reduction increased to -33%!

22
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.33
« on: January 04, 2022, 05:24:02 PM »
It feels really weird that Expanded Missile Racks doesn't have a S-mod effect, to the point I initially thought I had a mod conflict.

Perhaps something like doubling the rate at which missile recharge (should only affect the Pilum in vanilla, but it feels better than nothing)?
Expanded Missile Rack is powerful enough to not require an S-Mod Bonus.

I'm seeing built-in hullmods that don't have the S-mod bonus, and can't acquire it.

Is that intentional?
I'm seeing built-in hullmods that don't have the S-mod bonus, and can't acquire it. Is that intentional?

Yes. Built In is a step below S-Mod. [HM [BI [SM]]]
You may go into setting.json and set BuiltInSMod to true. This is left false by default because it would buff some ships with built-in mods.

23
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.32
« on: December 20, 2021, 07:31:11 AM »
Found a small bug:
Armoured weapon mounts description has the values for recoil and armour swapped before s-modding (that is, it says 25% armour instead of 10% armour, and 10% recoil instead of 25% recoil)
Found what I think is a bug, if you s mod hardened subsystems the 50% increase from the base mod is replaced with the 30 flat second increase from the s mod, easily fixed by adding stats.getPeakCRDuration().modifyPercent(id, PEAK_BONUS_PERCENT); to the s mod portion of the code
Thanks for making this mod, its a good idea and makes using a story point alot more impactful.
Thank you! Please redownload!

24
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.3
« on: December 15, 2021, 09:38:55 AM »
I tried the mod out and found out that Militarized Subsystem doubles ship supply consumption, is this intended?
An accidental edit which will be fixed promptly.
Might be a strange question but these S mods are for the human player only yes?
If AI can use S-Mods, they get the same benefits here.
Good day, thanks for the mod.
1 Are there any plans to expand the mod to all hullmods? Expanding payload / fuel capacity / sensor array?
2 Are there any plans to hullmods other modders? I understand that it is probably not always easy to agree, but for a simple user it would be very exciting.
1. I have only plans to expand the mod to vanilla hullmods that are lacking in OP when S-modded (Roughly 30 OP accordingly). Only Adaptive Phase Coils and Ballistic Rangefinder will be added for the next update. The logistic hullmods are difficult to expand since they're a go-to on logistic ships already.
2. Up to their discretion. Balancing for a S-modded Hullmod and a Hullmod itself is difficult.

25
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.33
« on: December 13, 2021, 02:35:14 PM »
1.33
- Removed Shield Shunt S-Mod
- Changed Resistant Flux Conduits
- Changed High Scatter Amplifier
1.32
- Fixed Hardened Subsystem's bug
- Fixed Armored Weapon Mount's tooltip

1.31
- Added Adaptive Phase Coils S-Mod

1.3 - New Smods and 0.95.1a!
- There is now a setting in setting.json you must set to TRUE for built-in hullmods to function like S-Mods.
- Removed Assault and Escort Package from selection (bonuses transferred to Militarized Subsystem)
- Temporarily removed Augmented Drive Field S-Mod for the time being.
- A lot of hullmods got changed. Check the forum thread to see what changed mostly.

26
General Discussion / Re: The S-mod slippery slope, SP vs OP balancing
« on: December 03, 2021, 05:43:23 AM »

:D Seriously, what you did with Better Deserved S-Mods, which I had a chance to look at all the screenshots of just recently, is very impressive, and it's an elegant approach. The idea of making cheaper s-mods more appealing by giving them better s-mod effects is just *chef kiss*.

(And, ah, I'd hate to step on its toes! I mean, I can't exactly not do things in vanilla for fear of duplicating mod functionality - but it'd still feel bad - which, if we're honest, is a large part of the reason I don't generally delve into mods too deeply.)

I'm blushing from a comment made by yours.

By all means, I would not mind you stepping on its toe and taking its footstep since it will encourage other modders to follow in the mod's footstep if it's implemented in vanilla! ;D I'm confident you can come up with a better and cleaner implementation when I usually hit a wall on some of these hullmods!


27
General Discussion / Re: The S-mod slippery slope, SP vs OP balancing
« on: December 02, 2021, 05:33:03 PM »
It seems to me that the solution here is to change how S-mods work.  Instead of making them free, they improve what the mod does.  Hardened Shields for example, as an S mod, still costs normal OP but might grant a slight decrease in flux per damage over the normal, or maybe just extend the shields a little bit.

I'll just say two things here!

1) I don't think that "you generally only build in the most expensive hullmods, and they tend to be the same couple of hullmods" is particularly a *problem". It might be more interesting if this wasn't the case, but it's also not actually a negative that it currently is.

2) I really, really, like this idea, whether or not that'd be coupled with also making the mods free or not.

I would be really happy if the idea came into a reality!  ;D

28
Mods / Re: [0.95a] Better Deserved S-Mods 1.2
« on: October 11, 2021, 08:15:36 PM »
I do have a question though. Is there any chance that this mod could include hull mods from other mods? With permission, of course.

No, it could be easier for the mod author to do and maintain their own bonuses themselves. You could ask them if their hullmods should have smod bonuses. I did this for vanilla purely because most of the hullmods weren't worth smodding while I found most modded hullmods were worth smodding.

29
Mods / Re: [0.95a] Better Deserved S-Mods 1.2
« on: October 04, 2021, 07:16:58 PM »
For some reason Adjusted Sector also modifies(?) Heavy Armor, no idea why, the .java files in AS and base Starsector are identical (I also know nothing about coding so...). So Better Deserved Smods looks to be incompatible with Adjusted Sector but only for the Heavy Armor changes.
I do not know why that is the case if there is no difference, you could bring it up with the author of Adjusted Sector!

30
Mods / Re: [0.95.1a] Better Deserved S-Mods 1.2
« on: September 21, 2021, 11:56:03 PM »
- Augmented Drive Field now has an S-Mod Bonus: reduces the ship's sensor profile by 20%.
- Automated Repair Unit now repairs 1% of your hull integrity if it's below 40%.
- Converted Fighter Bay now has an S-Mod Bonus: Adds +80 Armor and +40 Flux Dissipation per built-in cargo bay.
- Converted Hangar now has an S-Mod Bonus: Buffed Fighter Speed and Reduced Fighter Damage Taken.
- High Scatter Amplified now has an S-Mod Bonus: -30% Range on non-PD Beams and a -20% Range on PD Beams.
- Militarized Subsystems get their bonus amplified to 1.5x.
- Assault Package gets its bonus amplified to 1.5x.
- Escort Package gets its bonus amplified to 1.5x.

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