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Messages - armoredcookie

Pages: 1 [2] 3 4 ... 29
16
General Discussion / Re: Faiter119s Youtube Videos
« on: August 27, 2012, 01:47:01 PM »
Any build that the AI can use really well? Or an AI phase ship is simply not possible?

17
General Discussion / Re: Faiter119s Youtube Videos
« on: August 27, 2012, 01:11:20 PM »
Buffalo MK. I :)

18
Discussions / Re: Post your Battlefield 3 stats!
« on: August 27, 2012, 11:18:16 AM »
But the 70$ dollar premium deal! EA is taunting me with it D:
I'm disappointed I don't have any PS3 buddies here

19
Demo 6
Maybe an alpha after Alex's next patch  :D

20
Mods / Re: Project IX
« on: August 27, 2012, 10:43:33 AM »
Wow! So much content! I'm really looking forward to some more of the awesome updates.

21
Discussions / Re: Post your Battlefield 3 stats!
« on: August 26, 2012, 10:45:50 PM »
How do you post that stuff?
Just search BF3 Sig Generator and a few sites pop up that make it easy to make it.

Although, BF4 might just be a update kind of game release. It hasn't been that long between BF3 and there isn't much room to improve, due to the console limitations (sorry guys! :P).

22
Discussions / Re: Post your Battlefield 3 stats!
« on: August 26, 2012, 10:24:07 PM »
Dat M60!

23
Bug Reports & Support / Re: Pc Issues with game / Refund
« on: August 26, 2012, 07:10:54 PM »
Can you try downloading an old version of the game and try running that?

24
Bug Reports & Support / Re: Stretched weapon sprites
« on: August 26, 2012, 12:55:22 PM »
This is an art design. If you look in the graphics folder there are different models for hardpoints and turrets.

25
Modding / Re: Sweetraveparty's Sprite Emporium
« on: August 25, 2012, 09:00:50 PM »
Actually a pretty good sprite, especially considering its your first :)
Wish I had that good of a first sprite. Good thing I burned and destroyed it so none of you will ever know!

26
You better start baking some more cookies, independeds are now first :3
Do you have any weapons for those ships as of now?

27
Suggestions / Re: Sloul's suggestions
« on: August 25, 2012, 07:07:07 PM »
I like the current small fighting system, where every ship is spawned in immediately. Never really found it a problem for running out of command points for retreating and other things of the likes. If the problem is mainly regarding command points, then I think it's an alteration of the command point system rather than battle mechanics that should be done.

The fleet point thing is to linear for Starfarer's line of ships. As gunny said, there are incredibly powerful ships that have the firepower and combat capability of ships far above their class and the opposite is true as well. Most fighters are relatively cheap anyways, like 3-7 ish FP. Fighters are also designed not to have too much up front firepower, but with carrier assistance, they can continuously bring butthurt to the opposing side.

Ehhh... Combat speed of freighters and the likes isn't supposed to be that great. They aren't really supposed to be in the midst of combat. Most freighters are fairly armored or have a good fighter screen (with their flight decks) and can fend for themselves in groups or with the assistance of another ship. Although I do have to say the travel speed is unbearingly slow at times. I would assume they're designed to fly in a straight line to places, not really requiring combat maneuvering, so shouldn't they have a fast travel speed?

Mines might be fun for the player to fool around with, but when the AI starts to use them? And your fighters and frigates start dying for no apparent reason? I'm pretty sure mines are able to be made in mods as well, based off of the proximity charge. But for now the AI doesn't understand the concept and will use them like bombs.

Might be an interesting mechanic in regards to dust, but it seems like it would be too much of a stat buff. Like a portable Nav Buoy per say. If it was a bit more unique or special then it might be pretty cool to see in game.

In regards to the tractor beam, I just don't like the idea of a player (or AI) being able to forcibly control where the ships on the map are. You won't really be able to do anything about it nor the AI will be able to do anything, and that's not really fun anymore.

28
Suggestions / Re: Engine Wake
« on: August 24, 2012, 10:08:30 PM »
It would get Hounds off your tail for sure :)

29
Discussions / Re: 2D Sprite Painting-I Wanna Do It :3
« on: August 24, 2012, 10:04:43 PM »
To save things from Pixen you go to file>save as and then from there you can choose from a large amount of formats. Usually .png is prefered (Portable Network Graphic) especially on the ships. Not too sure about GIMP, since I generally use it for color changes and finer tuned stuff and then I move everything to Pixen.  :)

Erick Doe's depth guide on the spriting thread works with Pixen absolutely amazing for creating the shadows and everything, if that's what you mean by blend. (To create an easily accessible palette you can just make the colors you want in the color editor window, and then drag them down into the white boxes at the bottom of the window. That'll set them up as a little quick access thing.) If you mean blend by kind of rounding out images and what nots, then I have no clue  :-[

30
Mods / Re: Starfarer Plus (1.07)(UPDATED)(still taking suggestions)
« on: August 24, 2012, 05:52:52 PM »
I need ideas for ships

  • Fast, sleek, a lot of frontal firepower cruiser
  • Combat variants of the Atlas (Supercarrier, etc.)
  • Phase battleship
  • Apogee based destroyer

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