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Modding / Re: [0.96] The Apocrita Association v0.3.1
« on: November 26, 2023, 06:34:05 AM »
v0.3.1 Update
Balanced the energy weapons a bit, fixed an issue where a bounty quest reward superweapon (at least it's meant to be one) would spawn normally.
Also tweaked some bounty stuff a little.
I'm pretty burnt out on Starsector so I'm not really working on this actively anymore but still tell me if something needs to be balanced.
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Balanced the energy weapons a bit, fixed an issue where a bounty quest reward superweapon (at least it's meant to be one) would spawn normally.
Also tweaked some bounty stuff a little.
I'm pretty burnt out on Starsector so I'm not really working on this actively anymore but still tell me if something needs to be balanced.
Changelog
Weapons:
-Atrox Light Cannon:
--Increased flux per shot to 300 (was 250).
-Tristis Pulse Gun:
--Increased flux per shot to 120 (was 100).
-Byblos Antimatter Caster:
--Added 'restricted' tag so it should no longer appear randomly, only as a bounty reward.
--Increased flux per shot to 1000 (was 900).
Ships:
-Slightly debuffed the shield efficiency of some non-pilotable bounty ships.
-Adjusted shield module placement and module shield arc on a non-pilotable bounty ship.
-Atrox Light Cannon:
--Increased flux per shot to 300 (was 250).
-Tristis Pulse Gun:
--Increased flux per shot to 120 (was 100).
-Byblos Antimatter Caster:
--Added 'restricted' tag so it should no longer appear randomly, only as a bounty reward.
--Increased flux per shot to 1000 (was 900).
Ships:
-Slightly debuffed the shield efficiency of some non-pilotable bounty ships.
-Adjusted shield module placement and module shield arc on a non-pilotable bounty ship.
[close]
Download