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« on: June 11, 2021, 05:49:56 PM »
To me it defeats the purpose of having fleet combat and being a fleet commander if I can't reliably command my forces in battle. I mean the command points are annoying enough, but watching my ships change orders on their own is just really frustrating. I'll order a ship to defend a point and then a different ship will order itself to defend a new point, I'll change that ship back to it's original orders and then a different ship will change orders and the process repeats.
Maybe folk around here have gotten used to it but any gameplay mechanic that exists solely to waste my time is bad game design, period.
If I give no orders, my ships will move forward until they contact the enemy. If I select just two ships and order them to do something specific you can't argue that I've given an order to the entire fleet. I selected two ships and my orders were just for them. Having all the other ships autonomously give themselves their own orders, forcing me to put them back on task when I wouldn't otherwise have to is objectively bad game design.
If that isn't how the game works, then I shouldn't be allowed to select individual ships in the first place. I should give the order and the fleet should independently figure out how to best accomplish that. But why the hell would I want to rely on a computer to do what I can unequivocally do better? Unless the dev's intention is to create a Deep Blue style fleet command AI, I'm always going to make better choices than the computer. Frankly, I don't want the computer to make those choices. I want to make them myself, that's why I'm playing a game about being a fleet commander in the first place.