Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kiddin Me

Pages: 1 [2]
16
@RustyCabbage

I enjoy this mod a lot, and I regularly play with it! However, it ironically makes some parts of the early game easier, because the added structure adds demand to Pirate and Luddic Path locations which they can't meet: primarily supplies and fuel, but also heavy weapons. This means it's very easy to continuously create free money by meeting this need on the black market (which, given that they'll usually hate you anyway and don't have traditional patrols, won't matter even a little bit).

Adding some means to either reduce supply demands or add production to these factions would help resolve this idiosyncrasy.

Sindria also seems to suffer from this, with it producing 8 fuel but requiring 9 to meet the High Command's needs.

17
General Discussion / Re: Anti-Phase system and equipment needed
« on: June 08, 2021, 10:04:34 PM »
The Doom is its own problem. It has the reverse of this issue, in that it has an absurdly powerful ability with minimal options for interaction or avoidance, making it obnoxiously powerful when used by the AI and literally, genuinely, game-breakingly overpowered in the player's hands.

I'm honestly fairly disappointed that it's remained as-is for so long, and I made this account specifically to note as much.

In general, phase is just kind of stupid both in the player's hands and when playing against it, insofar as it's a button that just ... turns off danger. The counterplay to it is "have an autofire turret and twiddle your thumbs," which is a non-trivial factor in why it's either overpowered (hurr durr Doom boom button) or pretty mediocre (the rest of them).

Having played against the triple doom flee that xescape references ... it made me take a break from the game. Seeing it kill a pair of level 7 officered, extra-systemed Paragons with support and suffer no losses (not even an Afflictors) just made me wonder what the heck Alex is thinking.

Pages: 1 [2]