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Mods / Re: [0.95a] Second Wave Options (0.6.5) - Options for Adjusting Campaign Difficulty
« on: July 20, 2021, 06:56:28 PM »
@RustyCabbage
I enjoy this mod a lot, and I regularly play with it! However, it ironically makes some parts of the early game easier, because the added structure adds demand to Pirate and Luddic Path locations which they can't meet: primarily supplies and fuel, but also heavy weapons. This means it's very easy to continuously create free money by meeting this need on the black market (which, given that they'll usually hate you anyway and don't have traditional patrols, won't matter even a little bit).
Adding some means to either reduce supply demands or add production to these factions would help resolve this idiosyncrasy.
Sindria also seems to suffer from this, with it producing 8 fuel but requiring 9 to meet the High Command's needs.
I enjoy this mod a lot, and I regularly play with it! However, it ironically makes some parts of the early game easier, because the added structure adds demand to Pirate and Luddic Path locations which they can't meet: primarily supplies and fuel, but also heavy weapons. This means it's very easy to continuously create free money by meeting this need on the black market (which, given that they'll usually hate you anyway and don't have traditional patrols, won't matter even a little bit).
Adding some means to either reduce supply demands or add production to these factions would help resolve this idiosyncrasy.
Sindria also seems to suffer from this, with it producing 8 fuel but requiring 9 to meet the High Command's needs.