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Bug Reports & Support (modded) / Second Wave Options gives AI too many high level officers?
« on: March 29, 2022, 10:39:01 AM »
Hi everyone,
After updating to 0.95.1a and adding in a bunch of mods, I've recently noticed that all the NPC fleets are stacked with officers. Random pirates, scavengers, etc all have 4 or 5 level 7+ officers with the highest I've seen being level 11. This is in Cycle 209.
I have a bunch of ship/weapon/faction mods added, but the relevant ones should only be Nexerelin or Second Wave Options. I've set Second Wave Options' doctrine evolution modifier to 0.3 and started a new game, but it's still happening. Now I'm wondering if this is just normal, or does anyone know what might be causing this?
Thanks!
After updating to 0.95.1a and adding in a bunch of mods, I've recently noticed that all the NPC fleets are stacked with officers. Random pirates, scavengers, etc all have 4 or 5 level 7+ officers with the highest I've seen being level 11. This is in Cycle 209.
I have a bunch of ship/weapon/faction mods added, but the relevant ones should only be Nexerelin or Second Wave Options. I've set Second Wave Options' doctrine evolution modifier to 0.3 and started a new game, but it's still happening. Now I'm wondering if this is just normal, or does anyone know what might be causing this?
Thanks!