Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Challanger

Pages: [1]
1
Results not being publicly visible was a bit of an oversight; just needed to flick a switch and... here.
F Eah! Now we are rolling 8)
All charges dropped ;D

2
Histidine, why u made external poll instead of in-site poll?  :o
Afraid of something!?  >:(
Single question like Yes/No would be enough for everybody to see the tensions, while you can attach any additional polls after.

3
Suggestions / Re: Larger Windows Icon.
« on: March 20, 2024, 01:45:44 AM »
The Year is 2024 (two zero two four) - and still no proper Large Desktop Icon

4
General Discussion / Re: 0.96a World seed
« on: May 10, 2023, 02:18:23 AM »
I wish there was a "Duzahk customizer" mod since this system cause enormous effect on campaign from  it's generated quality. Feel myself too lazy to play the game with no decent Duzhak planets. Sad that some good mods spoil vanilla seeds.

5
 SirHartley, hi and thanks for the mod. Was eager to move from vanilla preserving mods to something new, but.. Duzahk system always trash generated. Wish I mods could preserve vanilla seeds Duzahk layout.
 Mods:
 - Terraforming and Station Construction (v8.1.6)
 - Industrial.Evolution 3.1.e

6
Suggestions / Re: Larger Windows Icon.
« on: June 25, 2022, 11:01:47 AM »
Wanna rise this topic again! Thanks for understanding.

7
Suggestions / Re: White flash when you destroy a ship.
« on: June 02, 2022, 11:02:24 AM »
You can.  Go to the settings.json file in starsector-core /  data / config and set "enableShipExplosionWhiteout" to "false".
Thank you man! U saved me from epilepsy  ;)

8
Suggestions / Re: Revert Aurora nerfs from 0.9a
« on: February 15, 2022, 10:16:56 AM »
Aurora is trash by now.

9
Personally would like to be able to store the ships templates separately from saved run.

10
Suggestions / Re: Repurposing onboard spaces
« on: February 15, 2022, 03:02:43 AM »
Also thought about this. But that would be hard and error-prone to code all those rules. Probably mod makers may say about the difficulty level of this feature.

11
Actually many games provide such a form of navigation.
Wondering if I'm the only one who miss this feature!? ???

12
General Discussion / Re: Starsector Glossary
« on: February 15, 2022, 02:38:47 AM »
Will be helpful after Starasector release to organise the community!
Wish there would be "auto tooltips" for such abbreviations so it could be both brief for veterans and clear for newbies.

13
Hi and Thanks for attention!  :)
The ingame Codex lacks an Up/Down-Arrow keyboard navigation.
There are so many information entries that We love to see/read/check. Especially after the major updates. But need of constant clicking on each list element makes me feel miserable  :'(
Question: Should I open this as a bug!? Or better to leave here as a Feature!?

Pages: [1]