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Mods / Re: [0.9.1a] TC: Archean Order: Rebalanced Combat/Lore RPG - Update preview 6/24/20
« on: June 22, 2021, 04:58:08 AM »Spoiler
@Prince Starfy
I definitely have plans to extend dialogue and create unique encounters, yes. There is a lot to do first, but its something I've been excited to do for a long time. There is a lot of story still up in my head and now that there is a mission framework in place it will hopefully make it a lot easier to implement. As far as specifics,(Though there are a bunch of easter eggs that hint at things in the campaign.)
Also I won't lie I wouldn't expect major story elements anytime soon as there is a lot of technical stuff to clean up first - partly to prepare for that sort of thing. That being said, it is certainly on my list of things I really want to do.
I've looked at the Arma Armatura mod's main page and it looks very impressive! The arm animations are an especially nice touch and really sell the mech vibe.
I'm not sure if I can stop fleets from getting sucked into black holes or not. To be fair, though, I've never actually tried to directly affect npc fleet behavior so it may very well be possible. Its something I'll take a look at eventually but its fairly low on the priority list compared to other things. (Like story stuff.)
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i apologize for being that guy......but does all of this mean an update to 95?