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Messages - 6chad.noirlee9

Pages: 1 ... 21 22 [23] 24 25
331
Suggestions / Re: How do we make crew losses matter?
« on: June 29, 2021, 02:32:40 PM »
one way to make it matter is have a nechanic in place that looks for how often and how much crew you lose, as well as how often you allow ships to be destroyed in battle, and based on these factors have situations where crew will sabotage ships (maybe even causing d mods, or removing s mods) and in large fleets (where applicable) having a particularly angry officer rebel against you taking your ships and spawning a fleet which you then must battle to survive or just let go if you cant win the conflict.

its CAPTAIN, jack, sparrow

332
is techno babble a scientific term?

i jest, nice work so far.

there are mods that have articulated limbs: arma and kingdom of terra
both creators are kind and would likely offer advice to help you get those limbs moving

333
excited about the coming updates!

a personal wishlist for me: really just one thing; frigates/corvettes that can dock at (perhaps only dedicated) carriers!  ones that could flank and pose a serious threat to even the most impressive capitals

a low tech made to flank and hit ships where the shields arent

a midline that can burst around quickly with one big gun

a high tech that can do some kind of crazy something

et cetera

ANYWAY im more than happy with it the way it is and even if you dont get around to playing with the "pilotable fighters" idea i love your creation

334
thanks you too

should i download the nightly build or?

335
thats an odd crash

are you by chnce using random sector with nex?
industrial evolution crashes with that option currently, afaik

i stopped using rando sector and no issues

im also using those mods as well as many utility mods, and have had no issues

with that being said, can confirm arma mod is compatible and my aleste docked successfully with a pillager!
looking forward to the extreme challenge that this mod will add to being a fighter pilot  8)



also it would be really cool if you set up mercenaries to work with archean order (new feature in nexerelin)

336
incredibly stoked to doa runthrough in anticipation of a lets play in the future!

im currently learning my movie maker software and trying to make a decent pilot episode that essentially is a "hey this is starsector im going to run though it" sort of affair

i will try to include footage from this beta as well, hopefully without making a video that is too long

my goal is somewhere around 20 minutes per episode, perhaps longer


besides all that my download is nearly finished, and since im toasted from the gym i think ill just chill the rest of the afternoon with your creation. thanks again!

337
im using rc15 and the latest of your mod

ill redownload and try again soon, im in the middle of making merch rn for the channel launch/my album

perhaps i got a corrupt download

338
I’m getting error 404 when I try to download the beta mod

Anyone else getting this? I just checked the download and it works for me - but I'm the account owner of the repository. Just in case it is a dropbox issue, does anyone know of a good file host without a size limit?

Patreon has a 300mb limit and the mod is too large for that, and Github only lets you upload 100 files at a time so that's out for a quick mirror.

I'm getting 404'd too.



same =/

339
Modding / Re: [0.95a] Domain Historical Society (Teaser)
« on: June 25, 2021, 11:04:51 AM »
when is the full release?!

also....onslaughts? paragons?


im kidding take your time and enjoy the process lol

340
Spoiler
Spoiler
499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
java.lang.RuntimeException: Industry [gravitylow] not found
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
   at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
   at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
   at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
   at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
   at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


for some reason i encountered this error after adding in your creation
[close]
using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.

im using the latest version of everything
.....i have about 120 mods enabled lol (and counting)

Spoiler
{"enabledMods": [
  "pantera_ANewLevel40",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "idx_as_ships",
  "anotherportraitpack",
  "ARSWP",
  "armaa",
  "raccoonarms",
  "automatedcommands",
  "battlefleets",
  "beyondthesector",
  "BSC",
  "HMI_brighton",
  "Csp",
  "charmingly_wearisome",
  "combat_docking_module",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "exshippack",
  "XLU",
  "sun_flux_reticle",
  "gladiatorsociety",
  "GrandColonies",
  "HHE",
  "HMI_SV",
  "gaaius_hpw",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hiigaran_descendants",
  "holyludd",
  "hm_barratry",
  "hullmod_specialization",
  "sun_hyperdrive",
  "hyperionsystems",
  "IndEvo",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "logisticsNotifications",
  "low_maintenance",
  "luddenhance",
  "gaaius_mhp",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "yunru_midline_expansion",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "mir",
  "more_ship_names",
  "Musashimanufactor",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "Ocutek",
  "luddandlions",
  "old_hyperion",
  "ORA",
  "console_overlord_additionalcommands",
  "pn",
  "paraqueeght",
  "wisp_perseanchronicles",
  "plight_of_the_valkyries",
  "PulseIndustry",
  "QualityCaptains",
  "m561_ramscoop",
  "rebalanced_doom",
  "remnant_command_transfer",
  "repdec",
  "rotcesrats",
  "roider",
  "sun_ruthless_sector",
  "tahlan_scalartech",
  "SCY",
  "secretsofthefrontieralt",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "simpleplayerflags",
  "solsystem",
  "speedUp",
  "sputnik",
  "sw",
  "smc",
  "starpocalypse",
  "sun_starship_legends",
  "Steelclad",
  "stelnet",
  "hakkari",
  "superweapons",
  "timid_supply_forging",
  "surveycorpssp",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "trulyautomatedships",
  "underworld",
  "UNSC",
  "US",
  "ungp",
  "unpackblueprints",
  "UGH",
  "vanidad",
  "vayrashippack",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "prv",
  "ifonly",
  "shaderLib"
]}
[close]

found the line of code that causes it, it should not have happen this, it's purpose is to check if the planet has a low or high gravity then add a n-brane oscillator from the DIY Planets mod into the planet's market. weird this happened to you, maybe one of your 120 mods interfering with the generation of industries and stuffs.

will check the other mods, but I will do a mini-patch for this.
[/quote]
[close]

very cool please do!
im in the process of editing my first ever youtube video, though it will likely be a couple weeks before i upload it because i want to really get it as right as i can (i have NEVER done video editing lol so im taking my time)

341
Modding / Re: [0.95a] Gunny Battles 0.1
« on: June 25, 2021, 01:05:59 AM »
Vanilla only. It requires manual modification of all the weapons, projectiles, and fighters, and so can't be done dynamically to my knowledge

.....i bet powershell could do it

342
Spoiler
499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
java.lang.RuntimeException: Industry [gravitylow] not found
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
   at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
   at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
   at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
   at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
   at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


for some reason i encountered this error after adding in your creation
[close]
using any other mods? or playing with older Starsector version? and is this the latest version of my mod? I might know the problem, will do a mini-patch for this.
[/quote]

im using the latest version of everything
.....i have about 120 mods enabled lol (and counting)

Spoiler
{"enabledMods": [
  "pantera_ANewLevel40",
  "adjustable_skill_thresholds",
  "Adjusted Sector",
  "idx_as_ships",
  "anotherportraitpack",
  "ARSWP",
  "armaa",
  "raccoonarms",
  "automatedcommands",
  "battlefleets",
  "beyondthesector",
  "BSC",
  "HMI_brighton",
  "Csp",
  "charmingly_wearisome",
  "combat_docking_module",
  "timid_commissioned_hull_mods",
  "lw_console",
  "domain_mship_controllable",
  "diyplanets",
  "DetailedCombatResults",
  "diableavionics",
  "exshippack",
  "XLU",
  "sun_flux_reticle",
  "gladiatorsociety",
  "GrandColonies",
  "HHE",
  "HMI_SV",
  "gaaius_hpw",
  "HMI",
  "gunnyhegexpeditionary",
  "hte",
  "hiigaran_descendants",
  "holyludd",
  "hm_barratry",
  "hullmod_specialization",
  "sun_hyperdrive",
  "hyperionsystems",
  "IndEvo",
  "kadur_remnant",
  "kazeron",
  "keruvim_shipyards",
  "kingdomofterra",
  "lw_lazylib",
  "leadingPip",
  "ArkLeg",
  "logisticsNotifications",
  "low_maintenance",
  "luddenhance",
  "gaaius_mhp",
  "mag_protect",
  "MagicLib",
  "Mayasuran Navy",
  "yunru_midline_expansion",
  "su_CarrierHullmod",
  "su_CarrierHullmod_Rebalance",
  "mir",
  "more_ship_names",
  "Musashimanufactor",
  "nexerelin",
  "kayse_phaseships",
  "OcuA",
  "Ocutek",
  "luddandlions",
  "old_hyperion",
  "ORA",
  "console_overlord_additionalcommands",
  "pn",
  "paraqueeght",
  "wisp_perseanchronicles",
  "plight_of_the_valkyries",
  "PulseIndustry",
  "QualityCaptains",
  "m561_ramscoop",
  "rebalanced_doom",
  "remnant_command_transfer",
  "repdec",
  "rotcesrats",
  "roider",
  "sun_ruthless_sector",
  "tahlan_scalartech",
  "SCY",
  "secretsofthefrontieralt",
  "SEEKER",
  "shadow_ships",
  "PT_ShipDirectionMarker",
  "simpleplayerflags",
  "solsystem",
  "speedUp",
  "sputnik",
  "sw",
  "smc",
  "starpocalypse",
  "sun_starship_legends",
  "Steelclad",
  "stelnet",
  "hakkari",
  "superweapons",
  "timid_supply_forging",
  "surveycorpssp",
  "tahlan",
  "exalted",
  "star_federation",
  "TORCHSHIPS",
  "trulyautomatedships",
  "underworld",
  "UNSC",
  "US",
  "ungp",
  "unpackblueprints",
  "UGH",
  "vanidad",
  "vayrashippack",
  "XhanEmpire",
  "audio_plus",
  "astroidships",
  "prv",
  "ifonly",
  "shaderLib"
]}
[close]

343
499564 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.RuntimeException: Industry [gravitylow] not found
java.lang.RuntimeException: Industry [gravitylow] not found
   at com.fs.starfarer.campaign.econ.Market.addIndustry(Unknown Source)
   at data.scripts.world.procgen.HS_AddIndustry.<init>(HS_AddIndustry.java:729)
   at data.scripts.world.procgen.HS_AddFactions.generateNow(HS_AddFactions.java:235)
   at data.scripts.world.procgen.HS_AutoGenerateFactions.generateFactions(HS_AutoGenerateFactions.java:97)
   at data.scripts.world.systems.HS_Diamant.generate(HS_Diamant.java:92)
   at data.scripts.world.HyperionGen.generate(HyperionGen.java:93)
   at data.scripts.HyperionModPlugin.onNewGame(HyperionModPlugin.java:25)
   at com.fs.starfarer.campaign.save.CampaignGameManager.o00000(Unknown Source)
   at com.fs.starfarer.title.TitleScreenState.dialogDismissed(Unknown Source)
   at com.fs.starfarer.ui.Oo0O.dismiss(Unknown Source)
   at com.fs.starfarer.ui.impl.o0oO.dismiss(Unknown Source)
   at com.fs.starfarer.campaign.save.J.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.newnew.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.Stringsuper.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)


for some reason i encountered this error after adding in your creation

344
Modding / Re: Request - Someone to Adopt Beyond the Sector
« on: June 24, 2021, 07:19:43 AM »
If you wanna know, Kentington's still alive, but he's working on Save Our Ship 2, the Rimworld mod and in a new game alongside the Radian Helix team (The same guys as Fallout: New California/Project Brazil).

if you can get with him and orchestrate a meeting of some minds we would all love you for it

345
Really enjoying the mod
I'm about to start editing my first ever youtube video (I changed my username to match the youtube personality name)
The video actually shows two of your ships in action

When it's done and uploaded I can send you a link if you want me to

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