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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - 6chad.noirlee9

Pages: 1 2 [3] 4 5 ... 25
31
Modding / Re: Allocated 8gb to Java, still out of memory?!
« on: January 02, 2022, 07:59:21 AM »
I could be wrong but I think 6gb is the max java can use
Try lowering to 6

32
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: December 31, 2021, 12:38:11 PM »
Arma is great nuff said

33
Mods / Re: [0.95.1a] Hiver Swarm - V0.35 - 12/13/21
« on: December 24, 2021, 03:15:06 PM »
Do you plan on making a version of this compatible with random sector?

34
Modding / Re: free camera (RTS style) mod?
« on: December 18, 2021, 01:05:07 PM »
Post this in the misc modding section so alex sees it

35
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: December 18, 2021, 08:07:49 AM »
Is there a way to use "invisible hues" sonthat technically it's the same sprite but the silhouette changes?
That could kill two birds with one stone if possible.

36
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: December 17, 2021, 05:14:27 PM »
Very cool!
Stoked about the legs!
I just upgraded my pc so it's perfect timing.
Very, very cool.

37
Modding / Re: [Request] Faction Territory Map Overlay
« on: December 01, 2021, 12:34:20 PM »
Heres hoping you get to do that jag, or that Alex does it

38
Mods / Re: [0.95a] Progressive S-Mods (0.7.1)
« on: November 27, 2021, 02:40:24 PM »
How compatible is this with archaen order?

39
Modding / Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« on: November 27, 2021, 07:56:18 AM »
Really should lower the range on the fighters torpedoes they tend to carry on far too long.  Thanks again for the wonderful content.

40
Modding / Re: [0.95a] StarWars mod by AbeOfArabia v0.2.2
« on: November 25, 2021, 08:36:19 AM »
Ok so I dont have time to do it now but I have some concerns on balancing I'd like to share.  I'd have to boot up ss to make sure everything is correct and it's Thanksgiving so I get to go eat and that takes precedence.

well i broke the save i was going to use for reference.  in general the proton torpedoes on fighters are really strong.  in particular there is a fighter worth 28 or so op that absolutely destroys anything no matter what it is.  imperial advanced something or other?  i mean two wings vs any capital just annihilates the capital ship, breaks shields and armor like they arent there.  while fun, a bit too powerful for a fighter to have.

it was the tie advancedd but it appears you nerfed them already


41
Just tried fighting the 90 dp ship in simulator and it definitely deserves that rating

42
Keep in mind it is a very powerful ship and with the proper load out will definitely put you in mid/end-game depending what your fleet composition and finances are looking like.

43
Modding / Re: [0.95a] StarWars mod by AbeOfArabia
« on: November 24, 2021, 09:07:57 AM »
Really enjoying this creation.  Well done.

44
Mods / Re: [0.95a] Arma Armatura 1.5.2e (9/16/2021)
« on: November 24, 2021, 09:06:30 AM »
I hate to be that guy but uh....update?
You said that weekend you had one.
Did something break in code?

45
You could always command console it in

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