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Messages - Hyph_K31

Pages: 1 ... 105 106 [107]
1591
Modding / Re: I'm going to need names.
« on: April 05, 2012, 08:43:22 AM »
What about "Mortal Engine"

...Love those books...

1592
Suggestions / Re: Ramming?
« on: April 05, 2012, 04:31:59 AM »
I had a bit of an odd idea about this whole shield ramming business, not sure if it will actually fit into the game but here goes:

What if there was a hull modification that allowed small ships (like frigates and some of the faster destroyers) to charge their shields, and upon ramming another ship the stored energy is released either doing direct damage or just EMP type damage, on top of the damage actually inflicted by the impact itself.

As i said, not sure if this will actually fit in the game, but i don't think there should be any balancing issues?

1593
Suggestions / Re: Starbases - Protect objectives in battle
« on: April 04, 2012, 01:46:31 PM »
There is actually a png file in the starfarer folders for the stations, and as far as i can see they have four medium turrets, so I'm not sure the big stompy death station will be possible,

1594
Suggestions / Re: "Taser" Style Energy Weapon
« on: April 04, 2012, 01:07:11 PM »
I think a weapon like this could be very useful to frigates and maybe fighters (Very special fighters!), i would imagine that this type of weapon would be limited by ammunition, because its needs some sort of tag, and there would be a limited number of these tags.

I should also think its would take more ordnance points than normal lasers of similar strength.

And a weapon like this would be useless against shields unless you can get the tag onto the hull of the target, and lethal to fighters if they can't get out of range.

Would be very fun to use though :D

1595
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 01:01:21 PM »
I think that is exactly what iscariot is against here, because that is turning one of the few limiting factors of combat in starfarer into an advantage.

1596
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 11:35:48 AM »
I agree! all I'm trying to say is that in eyes if you fly through a could of energy i think its only a that a "little" bit should be pick up by the ship flying through it, I'm not saying flux should grant any speed boosts (because there's already a boost effect when flux is empty) or be able to be used as a weapon (because when I thought about that i realised that it's a terrible idea!).

Also, the think you said about stars an that we can see them and yet they have no effect? thats only because they're very far away, whereas a cloud of flux could easily be brushing against the hull of your ship.

But if what we see when a ship is venting flux is merely the ships sensors flagging it up, or is in-fact visible to the naked eye, you will probably need to ask alex.

1597
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 11:14:49 AM »
Does not mean that it's dense enough to pick up on.

Why not? you can see it after all. and if you can see energy/heat in space, i would bet that it's potent stuff, wouldn't have much of an impact on your own ship, but i should think you would notice, even if its just a faint crackling noise.

1598
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 10:12:47 AM »
Thats true, but if you look when a ship is venting, there's a cloud of flux.

1599
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 07:41:10 AM »
Yep, but you would think that if you flew through a cloud of heat/energy, that you would pick some of it up.

1600
Suggestions / Re: Make .gif possible.
« on: April 04, 2012, 03:47:50 AM »
I would love to see some animated ships in the game! especialy on ships like mining barges, which i assume will be in the game at some point?

1601
Suggestions / Re: Flux Cannon
« on: April 04, 2012, 02:39:07 AM »
I agree that having to vent flux is a limiting factor, but to me it seems that there should be some effect for being near a ship that is venting flux, because if flux is heat, that heat should get passed on to anything nearby.

Though thinking about it, if flux is ever used like this it could make attacking larger ships very difficult for frigates, because they might well overload from just being near the ship they are attacking, so again if venting flux ever does have an effect it should be very weak, or at least only have the potential the overload a ship if said ship is already about to overload.

But i think it would be nice if you where able to fly near a large venting ship, and see a little spike in your own flux levels.

But looking at how small an effect this would have on the game, it could probably wait until much later on.

1602
Suggestions / Re: Flux Cannon
« on: April 03, 2012, 06:09:10 AM »
Well, in any case, i think that whilst flux is being vented there should at least be some small EMP effect on nearby ships, flux is energy after all.
 
That and if excess flux is used as a weapon, it should be VERY weak, even if the ship is close to an overload.

1603
Suggestions / Re: Deleting Save Games
« on: April 03, 2012, 04:55:09 AM »
I do hope we keep the "type in delete" to delete the saved game.

I really don't want to lose games accidentally.

I would even like an added "confirm to save the game" menu, I've already lost data because those load and save buttons are so close together.

I agree! i've more that once found myself losing ships because i pressed save instead of load >.<

1604
Suggestions / Re: Flux Cannon
« on: April 03, 2012, 04:47:56 AM »
Instead of having a flux cannon, maybe it would be better to be able to direct flux as you vent it? any ships or fighters that get caught in the flux steam would either gain more flux (and perhaps overload) or the flux stream could act as a very weak EMP? another possible use of the flux stream could be to knock out the guidance systems for missiles.

Edit: another thing, the ability to direct venting could also open up the way for a new hull modification, something like "flux focusing" all this would do is make the flux stream more focused and do more EMP damage.

Food for thought :)

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