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« on: October 18, 2013, 02:52:08 PM »
The purpose of this thread is to serve as a place for factions to let it be known who they hate, dislike, like and love, and why.
The idea/hope here is that by having each modded faction set up proper official relations with their peers, there will be a greater cohesion between them when there are in the same game. Rather than just being lumped in together without any meaningful interaction. This would also be a good chance to get some inter-faction lore going too!
I've not much idea of how to lay out this sort of information, so if anyone has an idea/template that could be used, that'd be fantastic.
THE EMBASSY
The Gedune:
Enemies - Everyone, the Gedune are a pirate faction. They prey on anybody who lacks to strength the fight them off. Whilst they have a special hatred of humanity, most other non-human factions are merely viewed as prey. They have a special hatred of the Exigency Corporation, who stole the MAI Core from under their noses. Their hate of humans is more to do with biology than with anything cultural, to the Gedune, the human body is a repulsive dysfunctional lump of disease ridden flesh; when compared to their own nearly perfect bodies.
Allies - None, they are too proud to even consider an alliance with any non human faction, preferring instead to rely on their own strength. They will not negotiate with humans.
Biso:
Enemies - Everyone
Allies: None
Retainers:
Enemies - BISO, they are commissioned to hunt down, capture or destroy BISO ships by factions.
Neutral: They take no notice of other factions.
Citadel
Enemies - Junk Prirates, Gedune, Exigency, Pirates, Zorg.
A group of mercenaries with a turbulent uprising: they are very emotionally centric. So, any crew losses are taken very personally. They really don't like it when you destroy/take their assets, either.
Allies - Independents, Syndicate ASP.
They have a deep connection to other factions who strive to remain free from constricting governments. They also tend to ally with the services that bring them food, since they live on a barren planet. Otherwise, they try to remain neutral for business reasons. (This has gotten them killed sometimes... the Zorg are filthy backstabbers!)
Shadowyards Heavy Industries:
Allies: Of Canon Polities, while likely ideologically at odds, SHI and the Coalition (who are not yet in game) at least share the immediate goal of constructing infrastructure and reversing the Sectors downward spiral into anarchy and so are fairly closely allied. They also favor and support Independents. Of modded factions, they get along reasonably well with the Kadur. They have no reason for hostility with the ASP Syndicate and likely support the PACK if able.
Neutral: SHI and Tritachyon, while cooperative at various points in the past, essentially just tolerate each other.
Enemies: The Hegemony, Sindrian-Diktat and other authoritarian regimes in the sector (and there are many, doubtlessly) tend not to get along with SHI. Additionally, for largely practical reasons, SHI is hostile to pirates of all stripes. In respect for a general portrayal of being at odds with each other (thanks to Uomoz), SHI and BRDY are "hostile" but this is probably more of a "you stay on your side of the sector and I won't shoot you" kind of agreement.
The Zorg:
Enemies - Hostile to those whose tech is worthy of being integrated into the Zorg complexity..
Neutral - anyone who has to power to resist them.
Allies - Cooperative with those who are too powerful to be quickly subdued, while sharing a potential enemy.
Extra Lore:
"Politics are irrelevant. Peace is not an option. In the end we will prevail. All other considerations are trivial. We are Zorg."
The Exigency Corporation:
Enemies - The Exigency Corporation will make enemies of almost anyone unless they are useful to them. They are in constant conflict with the Gedune, who despise them all the more for the theft of the MAI AGI core. What uses the Exigency Corporation might have for an Artificial General Intelligence does not bode well. With the drone fleets working together with them and without a faction possessing the knowledge of how to launch a counter attack back through Tasserus, they are a substantial threat to the stability of the sector.
Allies - Those that that are neutral and willing to trade with them segue with their plans in a more relevant manner alive rather than being atomized by missile bombardment. Also, for reasons unknown to most, they have an uneasy non-aggression treaty with the Tri-Tachyon Corporation and a synergistic relationship with the AGI Core known as May.
Hiigarans:
Enemies - Hates 'evil/bad' factions, pirates, gedune and the like, and any faction that abuses its power to stomp on other factions.
Has a strong dislike for controlling factions like the Hegemony, due to fear of power abuse. Is currently in a cold war with the Hegemony.
Allies - Likes any trading faction and any faction that isn't a possible threat to them.
Bushi:
Enemies - Hates all organic factions. Well, hates... Bushi is just programmed this way. Kill to survive.
Would initially not be enemies with the Zorg I guess... until the Zorg starts attacking Bushi.