Either way the dichotomies of the Church are RIGHT up my alleyway, especially considering the very real in-universe examples of rampant technological development biting humanity in the rear.
And there's also the fact that, looking at some of the technologies available to the player now that colony items are a thing, what we know of Ludd's teachings about "devouring God's creation" have a bit more bite to them. The Mantle Bore, for example, given that it raises planetary ore and organics productions by three units, or
three powers, would in fact be capable of hollowing out a planet completely and collapsing it, albeit on a timescale longer than the game is (generally)assumed to run. So you benefit, but it is in fact destroying a whole planet. You are devouring God's creation.
But then, of course, you get around to the fact that abandoning much of this sort of thing would lend a lot more proportional power to terraformed or naturally-terran-climate worlds like Gilead, and how that'd
just so happen to give the ruling bodies of worlds like that more influence and power...
Anyway, I already
over-posted about some of this on Twitter, but needless to say I've been having a think about the Luddics for a bit myself (especially once David began hinting we'd see a lot more of them on Twitter some months back), and I really can't wait for them to get expanded on in the base game. It'll definitely influence how the mod scene approaches them! And I'm just dying to know how Mazalot Works™ in general. A Luddic-majority planet under the effective Kazeronian boot? The mind whirls at the possibilities...