Speaking of bugs, for when you get back, Lukas:
Got a "bug" with two related examples to show. This is really more a cross-mod interaction problem, and centers around the fact that SiC removes the non-combat trees.
1) shows the ground invasion screen in Nexerelin. Because you removed the leadership tree, it's now impossible, in the current build, to activate Inspiration.
2) is from recovering the Halbmond in Tahlan Shipworks. Because the recovery of the blueprints from the Halbmond speeds up depending on your Technology skill level, SiC always slams you down to the slowest possible speed. It's still usable, but it's
very slow going.
Neither of these are particularly
crippling bugs, but they are a little frustrating and existing XOs don't replicate the behavior they "replace". This kind of problem doesn't come up in the base game, though, since by design the vanilla content doesn't reference the player skills at all outside of checking if you have neutrino detector and transverse jump. So, by default, this "problem" won't be a hard impediment to a playthrough and this is a problem of interactions with specific mods. I think it's up to you whether this even counts an issue worth fixing.
https://i.imgur.com/Uj4pVxi.pnghttps://i.imgur.com/1lAUwPC.png(Hope you're having a good mod break! I wondered about reporting something this minor while you're chilling, to be honest.
)