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News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - Paper Kite

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1
I feel like military relays are a bit OP, so I don't use them at all.

Kinda busted how you can have a system with 10+ planets and each of them have the equivalent of a +100% + Alpha AI High Command just because 1 single planet has it and you build something.

2
@SirHartley

I just found the funniest bug - and I'm honestly not even sure If it's worth reporting and fixing, but I wanted to comment it anyway.

If you order the construction of a Commerce, then save the game, then load it back - It will be built instantly.

https://youtu.be/Xp0-d04h7Us

This is the only mod I have that messes with Commerce, so i thought it may be it

3
I don't mean to be rude, but I'm gonna fiddle with this mod in my computer and find a way to build the Industrial Ruins buildings everywhere

Kinda bothers me that they only spawn on *** worlds in the middle of bumfuck nowhere
so i'm going to change it for myself

4
Commerce is GUTTED but i'm still completely okay with it
not like this game is hard anyway lmao

5
Mods / Re: [0.9.1a] Ship/Weapon Pack 1.12.4
« on: May 23, 2021, 06:06:37 PM »
I cannot understand why this isnt in the base game by now.
Because Alex has not and never will integrate mod content for good reasons.
Copyright reasons?
I remember Sseth said in his video that he has integrated mod content before.

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