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Messages - Bidiguilo

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1
Modding / Re: Ship Repaint
« on: August 01, 2022, 09:37:46 AM »
this mod idea looks cool

2
Mods / Re: [0.95a-RC15] Planetary Shield: Access Control (1.4)
« on: February 11, 2022, 05:19:05 PM »
The Planetary Shields seem to become rather weak while using this mod, my main colony with a Planetary Shield went from 17820 Ground Defenses to around 7000 after I enabled the mod.

3
Mods / Re: [0.95a] AI-Retrofits
« on: December 20, 2021, 10:37:49 AM »
I think the 100% increase in supply maintenance per month for the automated ship hullmod is too harsh considering it also takes alot of op

4
Mods / Re: [0.95a] No Such Org - Phase ships and minor faction v0.3.2
« on: November 09, 2021, 06:51:20 AM »
the cannon on the grim ship looks a bit wierd

5
Blog Posts / Re: Skill Changes, Part 1
« on: July 02, 2021, 02:32:11 PM »
Very excited to be able to pilot a Radiant with the new Neural Link skill!

6
Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.2.5a
« on: May 20, 2021, 01:15:12 PM »
Honestly, this mod is very creative and a must have for anyone who enjoys playing carriers.

7
Mods / Re: [0.95a-RC8] Hullmod Barratry 1.3d
« on: May 20, 2021, 11:41:24 AM »
Here's some feedback: Aftermarket plating has no description, there is a typo in maneuverability in impotent replacement thrusters and careless welding is marked as hidden and unlocked at the same time (Not sure if it does anything bad). Another minor issue is that these hullmods aren't red like the normal d-mods, but I don't have any particular problem with that.

Also, do the V-mods/S-mods work with derelict contingent? Just to know.

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