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News:

Starsector 0.95.1a is out! (12/10/21); Blog post: Hyperspace Topography (10/12/22)

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Messages - Tigasboss

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1
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.666a
« on: November 13, 2022, 03:38:18 PM »
If i turn off the daemons for the play through can i turn them on later? The Legio will still be on, i just dont want them to steamroll through the core worlds before i get my own thing going on cause id like to have a late game challenge but not at the cost of the core worlds.
I know it says its only for that campaign in the settings but id like to make sure.

2
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: November 11, 2022, 03:10:10 PM »
Is there a way to get Kim Quy's ship or something similar? I would love a Legion XIV with a missile autoforge.

3
Mods / Re: [0.95.1a] Iron Shell 1.181
« on: November 08, 2022, 07:32:44 PM »

sidenote, i'm pretty sure they are? you just have to use a storypoint to bluff and go 'oh, nah i'm not' or use connections?
the unstorypointable encounters

Dyou have to make a enemy of the hegemony in order to experience it

Yes if you steal something important from them someone shows up to catch you.

4
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.8 RC2
« on: October 30, 2022, 04:48:19 PM »
what do you guys build on the Skysplitter (M)? It just feels inferior the regular one to me cause of the lack of high energy focus and the ammo system in the avenger. The regular one doesn't look as cool but it kills stuff way faster with 2 triple beam cannons.

The other variants have significantly better DPS capabilities thanks to high energy focus, but the M variant's built-in cannon is basically like two autopulse lasers in one, with significantly better flux stats. The M variant has lots of flux headroom and an astonishing amount of speed if you've got the ship ability skill.

Yea after putting some cryoflamers on it it works better.

Unrelated but can anyone produce a Victory (M)? When i put it on custom production it pays the money but it doesnt make the ship.
It works when i produce it via pirates or another faction, but not when i do it.

5
Mods / Re: [0.95.1a] Mayasuran Navy 8.3.8 RC2
« on: October 29, 2022, 12:29:03 PM »
what do you guys build on the Skysplitter (M)? It just feels inferior the regular one to me cause of the lack of high energy focus and the ammo system in the avenger. The regular one doesn't look as cool but it kills stuff way faster with 2 triple beam cannons.

6
I colonized a planet with mines but they still affect me even though it says the mines shouldn't explode if i owned the planet.
Im guessing this isnt intended.

i figured it out, if i colonize a planet while on a comission the mines will explode on me.
Resigning and restarting the comission fixes the problem.

7
Mods / Re: [0.95.1a] Console Commands v2021.12.25
« on: May 04, 2022, 09:51:10 AM »
Is it possible to change a star system background using this mod?
I know its possible to make planets and add stable points to a star system using "runcode" and code made by other users.
I tried to find code that would let me do that but the closest thing i found was a code that would create and entirely new star system.

8
Mods / Re: [0.95.1a] Tahlan Shipworks 0.8.4
« on: May 01, 2022, 03:36:44 PM »
as long as this mod isn't actively interfering with others, I dont see why they couldn't make their OWN stuff resistant to say, superweapons.   It's not breaking your game, or the other mod
As stated before, i have no issue with that either, it's the comment that Nia left within their file is what showed their true motivation behind the change:
"// If you're not balancing your mods, I'll just counterbalans"
It's not about being a feature, it's about policing other mods they don't like.

You should add a line of code to your mod that makes the weapons do 1000% more damage to tahlan shipworks ships lol

9
Mods / Re: [0.95.1a] Volkov Industrial Conglomerate 1.4.3
« on: April 29, 2022, 07:58:08 PM »
Will there ever be a Revitalization Center as a standalone mod?
Even though i really like playing with VIC, sometimes i wanna swap around the factions in my playthroughs but id really like to still be able the use the Revitalization Center cause that alone makes it the faction best mod in existence imo.

10
I colonized a planet with mines but they still affect me even though it says the mines shouldn't explode if i owned the planet.
Im guessing this isnt intended.

11
I cant deconstruct some of the ships (namely the Paragon and Skye-hana from tahlan shipworks) even though theyre white-listed, any idea what to do?

12
Mods / Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« on: February 15, 2022, 04:15:43 AM »
Is there a way to add back the eden? it was my favourite ship.

no

Love the mod! It's probably been asked before but is there any chance that the Rosenritter would get fleshed out as their own full faction? I really like them.

also no


Its okay i figured out how to add it back myself.

13
Mods / Re: [0.95.1a] Tahlan Shipworks 0.7.6 - Flakky Wideboi
« on: February 10, 2022, 09:28:39 AM »
Is there a way to add back the eden? it was my favourite ship.

14
Mods / Re: [0.95a] Tahlan Shipworks 0.6a
« on: May 18, 2021, 08:21:20 AM »
Edengate is getting removed in a future update  :'(

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