Fractal Softworks Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Tigasboss

Pages: [1] 2 3 4
1
Mods / Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« on: June 05, 2023, 06:28:59 PM »
Here's a hotfix .jar (place in Nexerelin/jars) to make it stop printing the warning message. I still need to look into what the game and mod are actually doing that causes the issue to begin with.

Thanks a lot :)

2
Mods / Re: [0.96a] Nexerelin v0.11.0 "Dark Tower" (update 2023-05-28)
« on: June 05, 2023, 04:30:17 AM »
Is there a way to stop the special task group from having the "does not match variant" error?
Or at least remove the warning?

3
Mods / Re: [0.96a] The Xhan Empire, version 2.51 Gramada
« on: June 01, 2023, 05:13:14 AM »
is it possible to install only the xhan part? without the other ships and factions?

4
Hi, i got a crash which apparently is from this mod.
I was about to enter a battle with some pirates and when i clicked engage the game crashed.

The error is as follows:
Spoiler
[faction_pirate_encounter_02_hostile.ogg]
1545940 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]
The fight was in hyperspace if it helps.

5
Sotf = Secrets of the Frontier or something similar, I believe?
Oh yes im using that mod, thanks!
Although im not sure why it would crash since i wasn't doing anything directly related to it, the fight was in hyperspace too so there wouldnt be the new additions to capture points.
Ill bring this to the mod author, thanks for the quick reply!

6
I was about to enter a battle with some pirates and when i clicked engage the game crashed.

The error is as follows:
Spoiler
[faction_pirate_encounter_02_hostile.ogg]
1545940 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.plugins.SotfBattleCreationPluginImpl.getObjectivePicker(SotfBattleCreationPluginImpl.java:800)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.addObjectives(SotfBattleCreationPluginImpl.java:513)
   at data.scripts.plugins.SotfBattleCreationPluginImpl.initBattle(SotfBattleCreationPluginImpl.java:221)
   at com.fs.starfarer.campaign.CampaignState.startBattle(Unknown Source)
   at com.fs.starfarer.ui.newui.classsuper.startBattle(Unknown Source)
   at com.fs.starfarer.api.impl.campaign.FleetInteractionDialogPluginImpl.optionSelec ted(FleetInteractionDialogPluginImpl.java:1204)
   at com.fs.starfarer.ui.newui.classsuper$1.o00000(Unknown Source)
   at com.fs.starfarer.ui.newui.OoOO.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

7
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 30, 2023, 10:56:36 AM »
Hi, id like to report that if you use all 3 modules separately you get portrait duplication
Hi i will fix that bug , strange but okay

If it helps, it only happens with the vaults of knowledge, the other modules are fine.

8
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 30, 2023, 10:51:38 AM »
Hi, id like to report that if you use all 3 modules separately you get portrait duplication

9


Is there a way to use the
Spoiler
planet killer we get at the end f the remnant quest? The live one.
[close]
Haven't done anything for that (other than a new Church turn-in route with the same effect as the existing one), in technical terms it's the same as the vanilla version of the item.
(I didn't even add an option to return it to the original owners, RIP)

Oh alright, it was still a pretty exciting quest and the reward is still good if we can use it to get more rewards during the scythe of orion.

10
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 30, 2023, 02:40:43 AM »
Quote
Quote
I was about to do that but i have a question, the version i have is the one with all the modules put together, do i only download the vaults of knowledge one and if yes do i put it inside the ashes of domain folder or do i just put it in the mods folder.
Its Seat Of Power module , of what you want and only that , delete file and replace

I did this and now cant load my save. i also tried to delete the main mod and replace it with all the separate modules and now it crashes when i load.

Its alright, my station was fully built already and it probably works if i start a new save. Thanks for your help anyway. :)

11
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 30, 2023, 02:17:48 AM »

Please download newewst ver if it still occurs then i will investigate that
[/quote]

I was about to do that but i have a question, the version i have is the one with all the modules put together, do i only download the vaults of knowledge one and if yes do i put it inside the ashes of domain folder or do i just put it in the mods folder.

12
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 30, 2023, 02:09:25 AM »
I thought this crash was from tasc because the game crashed when i opened the industry builder but only on a station, but the mod author directed me here.

The log is as follows:

Spoiler
[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I think this has something to do with the rc-10 update because it worked fine before i updated

Also the terminus doesn't seem to restock supplies and fuel, had to downgrade it back into a waystation.
Hi what ver you are playing .95 or .96 of  game?

Im playing 0.96-rc10

13
Modding / Re: [0.96a] [WIP] Ashes of The Domain of Man
« on: May 29, 2023, 02:47:25 PM »
I thought this crash was from tasc because the game crashed when i opened the industry builder but only on a station, but the mod author directed me here.

The log is as follows:

Spoiler
[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
[close]

I think this has something to do with the rc-10 update because it worked fine before i updated

Also the terminus doesn't seem to restock supplies and fuel, had to downgrade it back into a waystation.

14
Mods / Re: [0.96a] Terraforming and Station Construction (v8.3.1)
« on: May 29, 2023, 02:42:58 PM »
So this isn't backwards compatible with a 0.96a game that I started with your 0.95.1a and later the unofficial 0.96a release, right? I'll have to wait until a new campaign?

It might be backwards compatible but I didn't test it. If you try to upgrade without starting a new save, you do so at your own risk!

Alright thanks!
Its not, after upgrading whenever i open the industry menu on a station the game crashes, works fine on planets.
I dont mind it too much because the station was already fully upgraded, but its still something to look out for.

The exception on the log is:

[campaign_noncore_part1.ogg]
87797 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
java.lang.NullPointerException
   at data.scripts.industry.KaysaarCapital.isAvailableToBuild(KaysaarCapital.java:43)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.updateTable(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.createUI(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryPickerDialog.<init>(Unknown Source)
   at com.fs.starfarer.campaign.ui.marketinfo.IndustryListPanel.actionPerformed(Unknown Source)
   at com.fs.starfarer.ui.n.buttonPressed(Unknown Source)
   at com.fs.starfarer.ui.I.Ò00000(Unknown Source)
   at com.fs.starfarer.ui.I.processInput(Unknown Source)
   at com.fs.starfarer.ui.W.super(Unknown Source)
   at com.fs.starfarer.BaseGameState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

I dont really know how to read these things properly so im not sure what the issue is.

This exception is not caused by TASC. It's caused by the KaysaarCapital class. Kaysaar is the author of the Ashes of the Domain mod - please bring this to their attention.

15
Is there a way to use the
Spoiler
planet killer we get at the end f the remnant quest? The live one.
[close]

Pages: [1] 2 3 4