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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - GreeM

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Mods / Re: [0.95a] Stellar Networks 2.0.0 - collection of intel boards
« on: November 24, 2021, 09:52:43 AM »
Do not use ArmaA specific hullmods for built-in filters (depending on your RC you may not even have it). They will make your save unloadable.


Okey then, not that bad of a bug i can play around it :D

Thanks for the heads up dude.

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Mods / Re: [0.95a] Stellar Networks 2.0.0 - collection of intel boards
« on: November 24, 2021, 09:48:07 AM »
Just a little thought i had. Say i want 2 different weapons so i add both to a search, then ill go for the first set of weapons when that done i would love to be able to edit the weapon search so i can edit them out so the 2nd set of weapons is the only ones on the search. Would this be possible to implement?

Yes, possible and on the roadmap for next versions (edit button takes you to pre-filled add a new query tab, you have "save query" and "select & save" buttons instead).

PSA: Stelnet 2.0.0 is currently IN CONFLICT with Arma Armatura and Starpocalypse mods. Please do not use it together with any of those.

Oof, im running arma armatura and the latest discord RC build of this mod. Whats the problem there? havent noticed anything myself, been playing nonstop since yesterday kinda.

3
Mods / Re: [0.95a] Stellar Networks 2.0.0 - collection of intel boards
« on: November 24, 2021, 07:56:52 AM »
Just a little thought i had. Say i want 2 different weapons so i add both to a search, then ill go for the first set of weapons when that done i would love to be able to edit the weapon search so i can edit them out so the 2nd set of weapons is the only ones on the search. Would this be possible to implement?

4
Mods / Re: [0.95a] prv Starworks v21 (2021-05-08)
« on: May 19, 2021, 11:11:04 AM »
How do you guys even use the gast carrier? If im in a fight that's rather close or hard the fighters get popped and i have no way of reaching the 666 vent thats needed to keep it up. So i end up never beeing able to use them in a bigger fight, only fights i can stomp the enemies. which for me makes them useless, but its a cool concept so wanted some input from someone.

5
Mods / Re: [0.95a] Arma Armatura 1.4.7 (5/6/2021)
« on: May 16, 2021, 01:01:12 PM »
Is there a way of lowering the amount of time i need to stay inside a carrier when im docking with the einhander? Been looking around abit but cant find any config or the likes that would help med here.

6
Mods / Re: [0.95a] Unknown Skies v0.43 (2021/03/27)
« on: May 15, 2021, 08:41:18 AM »
So i found a system i wanna colonize, problem is i play with unknown skies and the backdrop is so extremely bright and annoying on the eyes that i cant see myself stay in this system. Can i change the backdrop somehow?

I cant remove the mod midplay, so hopefully there is somewhat of just disabling the backdrops from this mod.

7
Mods / Re: [0.95a] AdvancedGunneryControl 0.8.4
« on: May 14, 2021, 02:25:41 PM »
Update: 0.8.5 is out!
Is there a way of changing the G key on starmap? Every time i exit a window with the G key the window for this mods setting pops up. Looked through the options and didn't find something there to change the G key only disabling it. If that is the case, could you make it so it doesn't pop up when exiting a window(like salvage screen and so on)?



Other than that great mod that helps the somewhat dumb ai :D

Yeah, that's pretty annoying. Every time I leave the looting window I get hit with the gunnery AI choices window unless I break the normal workflow and use the mouse to close the looting window instead - which I would normally never, ever bother doing. It was irritating enough to make me disable the mod.

That's a very valid point, thanks for pointing that out. G certainly was not the best choice for a hotkey, especially when making it non-rebindable...
I fixed both those issues in the new patch (0.8.5). The new default hotkey is "J" and it's rebindable.



Hotkey G werent a bad choice it was the weird interaction that the window popped up after you exited with the g key.
Anyhow great change and thank you :D

8
Mods / Re: [0.95a] AdvancedGunneryControl 0.8.4
« on: May 13, 2021, 10:23:40 AM »
Is there a way of changing the G key on starmap? Every time i exit a window with the G key the window for this mods setting pops up. Looked through the options and didn't find something there to change the G key only disabling it. If that is the case, could you make it so it doesn't pop up when exiting a window(like salvage screen and so on)?



Other than that great mod that helps the somewhat dumb ai :D

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