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General Discussion / Re: The lack of midline capitals
« on: January 30, 2022, 09:58:00 AM »
It is usually better for a game to bend the lore around the gameplay instead of the reverse. If a Midline Capital improves gameplay, then it is a good idea regardless of whether the lore 'allows' for it.
That being said, the necessity of a new Midline Capital isn't immediately obvious. Midline is strongly oriented around the "Cruiser school", and the recently introduced Champion is a good example of that. The Champion could have been designed as a capital - high durability and forward-oriented Energy firepower contrast quite well with the Conquest - but it was added as a Cruiser, even though Midline already had the most Cruisers at the time. The second important design principle of Midline is having highly specialized ships, particularly with regard to weapon slots. That means a hypothetical new Midline Capital needs a specialized design that can fill a currently vacant niche without obsoleting any other Midline ship, particularly the Cruisers.
Now I love the idea of a new Midline Capital, so I'll gladly speculate about its design options
> I'm not sold on the dedicated Carrier concept. For one, I think it is pretty hard to design a capital Carrier that has a substantial niche over both the Astral and Legion. And for another, Midline already has a great carrier with the Heron. (Which, as an aside, totally outclasses the Drover so if you want to improve Midline Carriers then fix the Drover, likely by making Reserve Deployment better.) And honestly a new carrier isn't that desperately needed, and even if it were I would suggest making it a High-Tech cruiser dedicated carrier with 4 bays and a new ship system favoring fighters.
> It needs to be defensively robust, with an emphasis on shields. Armor should be around 1400 or so, a step up from Conquest/Champion but sub-par compared to the Dominator and Paragon. The shields can be proper Midline-grade with 0.8 efficiency, likely with frontal orientation and a decently large arc.
> In terms of weapons, what no Midline ship currently has is turreted Large Ballistics with forward arc, so one or two of those is a good place to start. A good complement to that would be some small Hybrid turrets, which are also pretty rare. Then round it out with medium Energies. As for missiles: Midline already has 3 ships with Large missiles, so those are out. But a significant complement of medium missiles is a good option. In fact I would boldly suggest 6 medium missiles, divided over 2 broadside banks of 3 hardpoints each. That broadside configuration rules out pointing 6 reapers or annihilators at the same target, which would be overpowered.
> Then speed. With a mobility ship system like Maneuvering Jets, this capital would overshadow the Eagle and other slow cruisers too much. Besides, we have enough ships with mobility systems already. So those are out. But then the ship needs a decent base speed to achieve minimum acceptable battlefield mobility. At least 40 speed I think.
> Speaking of ship systems, what is a good choice? Existing options are fairly limited, so a fancy new system might be in order. However, there is one other system I think could use some love, and that is Fast Missile Racks. FMR pairs well with medium missile slots, so a capital with multiples of those would be quite impressive.
In summary: a sturdy Midline capital whose primary armaments are 1-2 large ballistics and two broadsides of 2-3 medium missiles each boosted by Fast Missile Racks.
That being said, the necessity of a new Midline Capital isn't immediately obvious. Midline is strongly oriented around the "Cruiser school", and the recently introduced Champion is a good example of that. The Champion could have been designed as a capital - high durability and forward-oriented Energy firepower contrast quite well with the Conquest - but it was added as a Cruiser, even though Midline already had the most Cruisers at the time. The second important design principle of Midline is having highly specialized ships, particularly with regard to weapon slots. That means a hypothetical new Midline Capital needs a specialized design that can fill a currently vacant niche without obsoleting any other Midline ship, particularly the Cruisers.
Now I love the idea of a new Midline Capital, so I'll gladly speculate about its design options
> I'm not sold on the dedicated Carrier concept. For one, I think it is pretty hard to design a capital Carrier that has a substantial niche over both the Astral and Legion. And for another, Midline already has a great carrier with the Heron. (Which, as an aside, totally outclasses the Drover so if you want to improve Midline Carriers then fix the Drover, likely by making Reserve Deployment better.) And honestly a new carrier isn't that desperately needed, and even if it were I would suggest making it a High-Tech cruiser dedicated carrier with 4 bays and a new ship system favoring fighters.
> It needs to be defensively robust, with an emphasis on shields. Armor should be around 1400 or so, a step up from Conquest/Champion but sub-par compared to the Dominator and Paragon. The shields can be proper Midline-grade with 0.8 efficiency, likely with frontal orientation and a decently large arc.
> In terms of weapons, what no Midline ship currently has is turreted Large Ballistics with forward arc, so one or two of those is a good place to start. A good complement to that would be some small Hybrid turrets, which are also pretty rare. Then round it out with medium Energies. As for missiles: Midline already has 3 ships with Large missiles, so those are out. But a significant complement of medium missiles is a good option. In fact I would boldly suggest 6 medium missiles, divided over 2 broadside banks of 3 hardpoints each. That broadside configuration rules out pointing 6 reapers or annihilators at the same target, which would be overpowered.
> Then speed. With a mobility ship system like Maneuvering Jets, this capital would overshadow the Eagle and other slow cruisers too much. Besides, we have enough ships with mobility systems already. So those are out. But then the ship needs a decent base speed to achieve minimum acceptable battlefield mobility. At least 40 speed I think.
> Speaking of ship systems, what is a good choice? Existing options are fairly limited, so a fancy new system might be in order. However, there is one other system I think could use some love, and that is Fast Missile Racks. FMR pairs well with medium missile slots, so a capital with multiples of those would be quite impressive.
In summary: a sturdy Midline capital whose primary armaments are 1-2 large ballistics and two broadsides of 2-3 medium missiles each boosted by Fast Missile Racks.