thats the point of the second feature, to make it marginally useful for the AI: with them being able to see your orders, they can make a more informed decision, like say if you got several control orders on points and youre dukeing it out, they can send some ships away to lure some of yours away, or if you got an assault or defend command someplace, they can skirt around it and cap points / do hit and run on your slower ships, or if theres en engage order, they can pile around the ship and the ship itself pulls back.
youre looking at the small picture, with abit of details missing. the lasher vs destroyer wont happen because it will have spent it all on the frigates that came before it, same with venture vs aurora. and its not really just nabbing a point and having a free refill, you actually got to be close to it to refill (
) so you have to weigh in having more missiles vs having the ships stay in the fight so they dont come back to ruined ally ships and a lost cause, plus on a 5 point map, theres only 33.3% chance you will actually get it on your side, if its in the middle then its a minor irrelevancy as it will most likely be contested the entire time, and if its on the enemy side you will have to: deal with the missile spam as the fight goes on, or send in your forces to deal with them and likely give up other bonuses just to stop the spam.