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Topics - Catra

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16
Suggestions / piranha vs talons
« on: April 08, 2012, 03:48:28 PM »
this just seems so counterintuitive, but whenever the enemy fields these bombers, i have to send the ship i want to keep away from them to deal with them because talons are completely incapable of dealing with them.

i mean, lmao, they must use this:



as their AA ammunition because they are much more competent at shooting down these fighters than they are at bombing targets 1000000X their size.

17
Suggestions / new action command
« on: April 08, 2012, 01:50:14 PM »
similiar to engage, but instead of ships flying off to attack others near the mark, they blow past and disregard everything else to attack the marked target.

18
Suggestions / weapon details addition
« on: April 07, 2012, 05:48:33 PM »
there should be a detail stateing wether or not a weapon is classified as a beam so it could be made clearer what does and does not work with advanced optics.

so say for the PD laser, it would read:

flux/s             blah blah
speed            blah blah
tracking         blah blah
beam             yes/no

19
General Discussion / wow....umm.....yeah.....
« on: April 06, 2012, 06:48:42 PM »
just watched a single 200 point tritach security detachment eat 6 200 point hegemony system defense fleets 2 independent 200 point merc forces 3 150 point hegemony patrols (with capitals) and 2 150 point pirate carrier groups (which are abuzz with astrals odysseys and all manners of heavy fighters and bombers) and lost nothing.

yes, they were all freshly spawned so they were all fully manned.

either tritach really can curbstomp that hard, or theres something very wrong with npc vs npc battles, i vote the latter.

20
Suggestions / swarmer SRM
« on: April 04, 2012, 12:39:45 PM »
IMO they need their missile speed raised as ive very rarely seen them land a hit on the fighters they are supposed to be good against.

21
General Discussion / that awkward moment when......
« on: April 03, 2012, 08:27:38 PM »
...youre commanding your fleet around from your onslaught and start hearing little plinks on your armor cause you didnt pay attention and rammed full frontal into the enemies formation.

thank goodness for heavy armor + armored turrets + reinforced bulkheads + forever alone hull increaser(cant think of its name xD).

22
Modding / questions on modding spawned fleets
« on: April 02, 2012, 03:27:18 PM »
for the hegemony / tri-tach / pirates / independents / mercenaries, is there anyway to alter their composition? pirates and indies/mercs tend to not stand and fight after im a little past 140 FP, leaving me to fight the hegemony / tri-tach, which is boring after awhile. also how to add a little more protection to their convoys(and how do you change the amount of ships they deliver)?

max fleet size outside of battle and starting points in battle, anyway to change that?

23
General Discussion / crew: what are your allocations?
« on: April 01, 2012, 08:54:18 PM »
messing around with the shuffling of personnel after several defeats, ive found that this order of dibs is pretty good:

hounds --> heavy / multirole fighters --> bombers --> interceptorts --? light frigates (wolf / vigilance) --? heavy frigates --> destroyers --> cruisers --> capitals --> carriers (anything with a flight deck)

with this, it makes it so that the small stuff are effective and speedy as possible, which makes it so that the elite crew drain is minimal at best, so this makes it so that the capitals receive their elite crew quickly and keep it that way by having crew that can be easily trained and replaced.

so, what is everyone elses allocation of crew?

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