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Suggestions / Re: Make boarding a real choice
« on: October 13, 2012, 12:02:06 PM »Quote
The assessments are supposed to represent the applicable spectrum for the specific situation. If the assessment is "cakewalk" I'd say there is no chance that you'd lose the docking ship.
then this brings us full circle:
why would i use a combat vessel ( which doesn't have all that much capacity for marines ) over a non-combat vessel ( which has a huge capacity for marines ) for boarding operations? in your example you have 4* the amount they do and only have acceptable, the non-combat vessels can bring alot more than that.
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Here are the factors that would go into risk assessment:
Number of marines,
rank distribution of marines,
number of enemy crew,
rank distribution of enemy crew,
size of enemy vessel,
size of player vessel,
hull status of player vessel,
player character skills,
officer influences,
enemy character skills,
enemy officer influences.
- already showing it
- already showing it
- already showing it
- make the numbers tiered so your example would be something like : 0/0/7/2 ( Elite / Veteran / Normal / Green )
- already showing it
- already showing it
- you already show this in the victory screen, showing it again is redundant
- mouse over your units to see what is effecting them, just like the ships show their augments.
- you cannot possibly know either of these ( unless the enemy is using something that is super obvious ), so it would be rather jarring to know beforehand that he is some counter-boarding specialist or some Elite ex-marine or whatever.
though, this wasn't what i was getting at:
in your example, you have acceptable.
what does that mean? what are the chances of something happening?
basically, break it down so i can send the appropriate forces in. so something like:
Risk Assesment:
chance overrun:
chance self destruct diffusion failure:
chance of marines damaging the ship into an inoperable state: