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General Discussion / Re: The Frigate Bias
« on: May 12, 2021, 12:32:42 AM »
Just two cents on the SO tangent -
They don't make any sense (hmm, I wonder what happens when I disable the safeties on this, maybe I could squeeze out a bit more performance. Hey I have double the power output! Guess those regulations are a tad excessive).
They throw the whole combat balance totally off by suddenly making cruisers outperform capitals in raw flux while flying like frigates.
The drawback of 'it doesn't last long' doesn't apply in 90% of situation and in the other 10% you just use something else - 'drawback' bypassed. Putting overpowered things on timers has never been a good way to balance anything in games I have found.
Basically they should be removed or kept on as in-built only on certain specific ships (Luddic Path). Jmo of course
They don't make any sense (hmm, I wonder what happens when I disable the safeties on this, maybe I could squeeze out a bit more performance. Hey I have double the power output! Guess those regulations are a tad excessive).
They throw the whole combat balance totally off by suddenly making cruisers outperform capitals in raw flux while flying like frigates.
The drawback of 'it doesn't last long' doesn't apply in 90% of situation and in the other 10% you just use something else - 'drawback' bypassed. Putting overpowered things on timers has never been a good way to balance anything in games I have found.
Basically they should be removed or kept on as in-built only on certain specific ships (Luddic Path). Jmo of course