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Messages - MrMagolor

Pages: [1] 2
Modding / Re: Chinese Mods Translation Repository and Request Thread
« on: December 28, 2022, 10:19:07 AM »
I just posted my Gudalanmu translation here with approval of the author: forum thread

Furthermore, I have translated ApproLight and ApproLight Plus unofficially, but was given approval to post it on the forum (albeit, not as a proper thread)
Respective links: ApproLight, ApproLight Plus

Finally, I was given permission to translate Goathead Aviation Bureau, but A. I was technically not given permission to post it on the forums B. I don't think the quality is quite there yet.

Modding / [0.95.1a] Gudalanmu | EN Edition (v. 0.22-T1)
« on: December 28, 2022, 10:13:20 AM »

Original mod by Linskentry/fire_turtle(Original Fossic post)

Download link for translated ver: Google Drive

Requires LazyLib, MagicLib, GraphicsLib

Faction blurb:
Aliens from a distant galaxy, the Gudalanmu's homeworlds had been completely destroyed by an unknown enemy. They formed three wandering fleets, which each fled to a different direction; the second of those fleets was destined for the safety of the Persean Sector. The second fleet finally arrived in the Sector after a voyage of dozens of centuries. In order to get a firm foothold in the Sector, the Gudalanmu began to have dealings with humans, but it became clear that humanity is not unified; so the conflicts with the Gudalanmu are still ongoing.

Gudalanmu are best described as a high-tech faction, making extensive use of energy weapons and some missiles, with few ballistic-capable mounts and fewer in-faction ballistic weapons. You can find them in the Mosta system, north-east of the Core Worlds.

Ship showcase(large image warning):

Weapon graphic showcase(large image warning):

GIF previews:
With the links taken directly from Fossic, the text in these will still be in Chinese.


DeepL: Being the machine translation software I used
Discord Folks: Proofreading from an outside perspective (special mention to Nightly#2967)
And of course:
Linskentry/fire_turtle for making this mod

Proof of authorization:

P.S. If there are any notable translation issues, please notify me. As far as bugs and other issues: I already fixed the default_ship_roles.json file (and notified the original mod author), but anything else is either unknown to me or beyond my ability to fix.

Modding / Re: New Map of the known Modiverse
« on: December 23, 2022, 05:54:06 PM »
Added Mosta (well, technically it was already present but lacked coords), Taivassija, and Agustin from Gudalanmu, Goathead Aviation Bureau, and ApproLight respectively.

EDIT: But for some reason, Taivassija isn't properly displaying a circle. I'm pretty sure I set everything properly?

Mods / Re: [0.9.1a] ApproLight v0.8.6-RC1 (2020-12-29)
« on: December 23, 2022, 10:08:19 AM »
It's here.
Also, there seems to be an unofficial translation for Appro-light and Appro-light plus on #mod-updates, done by mrmagolor.
I'm not sure if I'm allowed to post the links here, but in the interest of helping other people like me that are looking for the updated version of Appro-Light, here they are:  (Appro-Light)    (Appro-Light Plus)
Again, all credit to Originem and mrmagolor for his translations.

Sadly tho, Originem won't appear on Unos Station on the 7th in this translation. So, unable to get end game stuff for approlight.

Edit: Got it to finally work. Some issues with case sensitive files for some reason. Required renaming some things.

Could you uh, tell me what causes this? I'd like to know...

EDIT: Also, those aren't the latest versions of the translation. These are: (ApproLight) (ApproLight Plus)
EDIT2: Those versions are now Approlight/AL+ 1.1.0/0.5.5 respectively, which are not save compatible with earlier versions.

Mods / Re: [0.95.1a] FSF Military Corporation - EN Edition
« on: December 21, 2022, 10:57:53 AM »
NO.  Tone this thing down.  It outguns and outlasts all other frigates for the cost of 2 Kites.  It's ridiculous.

Hey now, calm down... no need to get so vitriolic.

Mods / Re: [0.95a] The Mayorate v1.1.0 (2021-11-25)
« on: July 02, 2022, 04:14:35 PM »
There appears to be a NPE relating to the Phase Leap system and onhit weapons (I asked Amazigh about it on the discord and he said it was a standard onhit). Logs in spoiler:

63603285 [Thread-3] ERROR com.fs.starfarer.combat.CombatMain  - java.lang.NullPointerException
   at data.scripts.kyeltziv_fusionOnHitEffect.onHit(
   at com.fs.starfarer.combat.entities.BallisticProjectile.setDidDamage(Unknown Source)
   at com.fs.starfarer.combat.entities.BallisticProjectile.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.applyDamage(Unknown Source)
   at ilk.shipsystems.PhaseLeapStats.applyJumpDamage(
   at ilk.shipsystems.PhaseLeapStats.apply(
   at Source)
   at com.fs.starfarer.combat.entities.Ship.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
   at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
   at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
   at com.fs.state.AppDriver.begin(Unknown Source)
   at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
   at com.fs.starfarer.StarfarerLauncher$ Source)

There's an issue with the P9 Starliner-Mod: It still counts as a civilian-class ship in spite of being suitable for combat, meaning it might as well have a Timid officer in combat.

Mods / Re: [0.95.1a] Unofficial New Game Plus 1.6.4 (2022/3/4)
« on: March 31, 2022, 05:51:37 PM »
Bug issue with Nexerelin interaction with the Trade Embargo and/or Spy rules: markets that the player successfully invades, but transfers to another faction, will keep the negative effects from the aforementioned rules.

I had transfered this market to Blade Breaker Deserters after capturing it, however, it keeps the negative effect to accessibility (and since it is within the core worlds the penalty is quite severe)

Mods / Re: [0.95.1a] Legacy of Arkgneisis 1.9.11 [12/20/21]
« on: February 18, 2022, 07:48:27 PM »
Does this mod allow the building of the void extractor? I can't find any documentation on it.

It should, at any rate: works fine for me at least.

Mods / Re: [0.95a] Adjusted Sector
« on: January 30, 2022, 06:22:27 PM »
This will eventually need an update to be compatible with the Agni from prv, as currently their systems do not generate with Adjusted Sector enabled.

Mods / Re: [0.95a] Kyeltziv Technocracy [1.0]
« on: November 19, 2021, 06:01:41 PM »
I'm not sure how much you care about Chinasector, but I know that Yinglong is already used by Approlight+.

Mods / Re: [0.95a] Red - the Oculian Armada (0.9.1a) Mod
« on: September 26, 2021, 05:33:07 PM »
I've found that the Ocutek blueprint package still spawns even though it doesn't have anything on it - unless that's an artifact of this save being initially made from an older version.

Mods / Re: [0.95a] Mayasuran Navy 8.3.5
« on: September 19, 2021, 11:32:02 AM »
Found a bug(?): the Stormhawk fighter bays do not count as normal ones (at least on the Nebulosa (SR)), so you cannot install Expanded Deck Crew.

Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: September 19, 2021, 07:57:51 AM »
Yeah, but I've noticed that you can't even install them into (when cheated in) Cataclysm or the like. Not to mention, couldn't you still be able to install a Quarantined Flight Deck on an automated ship, since for at least some of them it's mentioned they're maintained by drones?

Mods / Re: [0.95a] Seeker - Unidentified Contact 0.42 (2021/03/27)
« on: September 17, 2021, 11:03:27 AM »
Also, the Plague-bearer LPCs do not count as drones properly, meaning you can't fit them to i.e. a Scintilla or Brilliant.

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