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Messages - Dri

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31
David, the art and main writer is a freelancer but Alex is fulltime.

32
I don't really know what warranted 1.5 years in this recent patch. Yes there were a good amount of new ships and stuff and some new storylines. The hostile threat thing too, but really, why did this take 1.5 years?

The amount of content we got vs. the time spent doesn't really add up.

33
Vanguard is suppose to be the heavy/elite low tech frigate but most think it is lacking. I say get rid of its Burn Drive (for real, so many ships have this system now =/) and bump up its top speed slightly, then give it a new armor regeneration ship system. 1 or 2 charges like missile autoforge, only it restores armor.

34
Heard the speed up mod borks with predictive aiming from Alex himself. Should combat tests really be run with that mod in use?

35
How about a ship system that deploys something like the Doom deploys mines? There are tons of cool things it could deploy if Alex is willing to put more effort into it. A durable PD soaking beacon? A buff field that empowers fighters near it? All sorts of stuff.

36
General Discussion / Re: Combat in this game is frustrating
« on: June 16, 2023, 07:33:11 PM »
Maybe you could post some screenshots of your typical fleet and ship builds? You may be doing something wrong at a very low level that is strangling your combat power.

37
A carrier with fortress shield? Would fighter deployment be disabled while fortress shield is up? If not that would be even more crazy than Moras and their damper fields.

38
Yeah, it really seems like late games enemies all have to have amazing shields and flux stats. Having enemies with phenomenal hull and armor would be something different but then you'd have players bitching about how it takes forever to take them down—nevermind them being seemingly oblivious to the fact that you spend an ass tone of time beating on shields every fight.

I just don't think super high armor/hull enemies would work though—EMP damage and knocking out weapons is too crippling and you can't beat shields providing endlessly regenerating defense. Perhaps late game enemies that regenerate armor somehow and can't be disabled while the armor is intact...

39
General Discussion / Re: Dragonfire DEM
« on: June 16, 2023, 04:02:22 PM »
You get what I'm saying though, don't you? Shield busting weapons are ALWAYS going to win and massively inflate %total damage done in their favor. Shield damage potentially never ends because you can just vent it away and get an entire shield "HP" bar back, over and over and over. There is only a tiny amount of hull and armor damage available to deal in comparison so weapons that bust hull and armor don't get the chance to massively inflate their stats.

40
General Discussion / Re: Dragonfire DEM
« on: June 16, 2023, 03:42:32 PM »
Shield damage is kinda whacky to factor in don't you think? Kinetic weapons always gonna do more % damage cause they do double to shields and shields constantly regenerate throughout a fight so you're always hitting them.

If armor and hull constantly regenerated you'd get much more fair results from these damage meters.

41
Yeah a ship that would get some good use out of the Paladin would be neat.

42
General Discussion / Re: Dragonfire DEM
« on: June 16, 2023, 12:35:57 AM »
Literally everywhere I looked (here, Reddit, Discord) peeps keep saying is has way too little ammo. Not worth.

43
Yeah, it is really hard to believe that the Onslaught is the only ship with a unique built-in weapon. Seems like a real wasted opportunity to not make at least 1 or 2 more. This would be a great thing to use for a new "hero" ship.

44
There are a healthy number of ships at this point but still some gaps that could be filled, imo.
  • A heavy destroyer, no, Enforcer is not classified as heavy. We've got heavy frigates, heavy cruisers but no heavy destroyer. Starsector's weakest ship size, imo. Possibly high tech, superb shields/defensive system, real late game staying power.
  • A high tech carrier. Make it unique with a cool ship system, likely cruiser sized.
  • Another phase combat destroyer or cruiser. You go from 3 phase frigates to a single destroyer, cruiser and capital. Very, very anemic line-up. Not counting the two ships that don't even have weapon slots for obvious reasons.
  • Another heavy fighter wing that doesn't get obliterated in 0.5 seconds in large battles. Point Defense power creep is getting out of line.
  • Some more "hero" ships that you acquire from questlines and special circumstance. Major campaign stuff, super awesome rewards. Ziggy-tier but don't need to be capitals—could be any ship size, just very powerful/unique.

45
What a bizarre thread. You want to buff large ballistics, which is the single best slot after large missiles? Well, be my guest, plenty of my ships have those(and none of the Remnants/Omegas do)
You really think Large Ballistic are clearly winners over Large Energy? I dunno, at this point I'm pretty torn. What weapons and on what ships really make you say "Wowie-zowie, these large ballistic weapons are sooooo good!" We already talked about Heavy Ballistic Integration and how you can't use it for balancing weapons so don't bring that up or factor it in.

The Large Energy all fit the ships they can be used on very well and are quite powerful at this point. Gigacannon and Paladin aside.

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