Okay, so I've refitted my ***
Wha!?
Here is my low-tech super heavy mega-beast ballistic super armor fleet of ships.
The screenies below will show hull mods and weapon loadouts which is basically max vents, armor/hull boosting hull mods, and high-end ballistic weapons such as needlers, "dual" versions of weapons like the dual flak, heavy maulers, etc...
EDIT: Right click pic and open in a new tab if you don't run a high resolution or else it'll be badly cut-off. -_-
At 38000 hull, 2275 armor and more cannons than you can believe I give you the ISS God Hand:
Shield busting and long range support is the name of the game for Absolute, a dominator-class heavy cruiser.
She does it all: shield breaking with the hyper drivers, armor busting with the h mauler and annihilator rockets, and PD with twin dual flaks - the ISS Siege!
Small but vicious, this lasher-class frigate can take down shields with the needler and then shred armor with dual assault guns and harpoons! Twin dual machine guns swat missiles.
All of this is legit but does take a higher level character as you need to max the 3 OP granting skills but as soon as I got my first enforcer-class the game became easy mode. I currently have 2 enforcers, 2 lashers, 1 dominator and 1 onslaught and I can easily take out every fleet and only have issues with Hege Defense Fleets. Only ships I've lost after hours of play are the lashers that get overly aggressive and get too near to capitol ships found mainly in the TriTach fleets. My fleet does lack a way to rapidly acquire the capture points but I honestly don't even need them with my smaller fleet.