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Topics - Dri

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31
General Discussion / So what could this new, teased feature be?
« on: June 01, 2016, 08:37:37 AM »
So in another thread Alex said:
Quote
"I'll just add that, as we speak, I'm working on new stuff that I can't wait to show you guys."

Then David said:
Quote
"I'll add that's it's really, really, really cool. (And I need to make a like a million icons. Which is something I enjoy a lot, in fact.)"

Hmm, what could it be? Obviously it is a feature they are both super stoked about - does that mean it is a major feature or could it be a smaller but still awesome type of thing? Curiously, David said that this feature will require tons of icons so I wonder, does that mean it is trade related? What sort of feature, that'd fit nicely into Starsector, would require a tons of new icons? I can't imagine it'd be combat related. Maybe... building structures on planets/asteroids!? Would certainly need a lot of icons to represent buildings and other improvements in a similar fashion to certain 4X games I have played!


32
Alex, do you intend to leave things like the Gunnery Implants range boost and Integrated Targeting Unit as-is or do you forsee making some nerfs or even removing anything that adds +range?

I think it is safe to say that range is one of Starsectors most vital and powerful combat stats and anything that can increase it is pretty much a must-have.

Or are you okay with how things are currently and weapon range boosters are safe?

33
Discussions / SPAZ 2 single player hitting May 19th, 2016. At last.
« on: May 03, 2016, 07:43:17 PM »
http://steamcommunity.com/app/252470/discussions/0/364040166693434128/?tscn=1462329201

SPAZ 2 is 3D now but with the option to play in a top-down 2D simulation of the style that the original had. Its biggest new features are that you collect parts and "attach" them to your ship's "Core" (kinda like Legos only each part has stats and stuff) - the other new big thing is a large Star Map that features simulated captains, factions, zombie movements and trade. Both features are something I'm a bit leery of but hopefully they work out.

Anyways, I really enjoyed SPAZ 1, in fact, SPAZ 1 may have been the game (and its forums) that turned me on to Starsector!

34
No mods.

I dunno about you guys but 95% of the time I lose a ship it is to missiles and torpedoes. Does this speak of missiles/torps being overpowered or is it simply the nature of burst damage being superior to sustained?

35
General Discussion / What ships could use some sprite retouching?
« on: April 02, 2016, 11:05:49 AM »
As we all know, David has been going over some of the older ship sprites and making some tweaks. What are some of the top ships you think should get some attention next?

1) Venture - this thing is pretty messy and looks flat. Could use some smoothing and shading.
2) Apogee - I get that it's a science vessel and should have various instruments sticking out of it but this is rather excessive.
3) Sunder - Largely because it's totally missing a (D) variant skin! Anything to make it look more 3D would help too...

Obviously where art is concerned we're gonna have people with different opinions. :P

36
General Discussion / New official weapon teased! (twitter link)
« on: March 28, 2016, 01:00:04 PM »
https://twitter.com/amosolov/status/709480247419346944

This is from back on the 14th so some of you might have seen it already but it appears to be a large ballistic mount flak cannon. Aside from super PD can you guys think of any uses for such a weapon?

Will it be PD tagged? Does Alex hate fighters with a red-hot passion or will this weapon somehow work well vs larger ships? Fragmentation damage tends to have great DPS and flux efficiency but is terrible against both shields and armor. Is this just the thing to swat all the missiles?

37
General Discussion / Storm Needler - does anyone still use it?
« on: March 27, 2016, 06:02:40 PM »
At a whopping 750 flux/sec this weapon isn't very usable on most of the ships that would mount it. Both the Dominator and Onslaught have poor flux stats so running a Storm Needler can create some serious issues. At 800 range it's down 100 to the standard 900 of most of the other large ballistic guns which doesn't help.

With the most OP cost of any ballistic weapon (second most expensive in the whole game @ 28 OP), perhaps it could be made a bit more flux efficient by lowering its flux/sec?




38
General Discussion / Are all these pirate ship names new? lol
« on: March 03, 2016, 07:55:17 PM »
I saw a Hound called "The one That Got Away" and some other ship called like "Four Sheets in the Wind". Haha

Any of you seen some good ones?

39
With 7.2 out it would seem this patch cycle has drawn to an end, and so, another shall begin! Will it be the big Skill Rework patch? Or the must anticipated Industry and Outposts patch? Major work needed for both and so I ask, is it time for us to hibernate until the next release?

40
General Discussion / Who updates the Wiki?
« on: February 29, 2016, 07:16:32 PM »
I know its all volunteer work but none of the new ships or anything have been added to the Wiki yet. :'(

I have no clue how to edit/create content for a Wiki so hopefully someone will come along and offer their time. I've seen that Histidine has had some recent activity, props to you sir!

41
General Discussion / Save the Venture!
« on: February 09, 2016, 07:14:24 PM »
The Venture was once a very solid support cruiser but alas, the poor girl was slapped with not only Civilian-grade Hull but also Burn speed 7. That is just too much, imo! In the past I actually seriously considered grabbing a Venture due to its flight deck (this was before officers and the fighter wing fallout), good all around cargo/fuel/crew capacities and its surprisingly robust armor/hull strength and missile support.

But now, I don't really even consider it. I mean, the Dominator has a Burn speed of 8 and that thing is all armor and heavy weapons! Save the Venture!

42
So is that the route the game will take to make each faction feel more special/unique? I mean sure, TT feels a lot different than Hegemony but what about Hegemony vs Ludds or Sindrians?

Right now Hegemony has the XIV ship variants that not only look different but also have a bit more stat flavor than standard ships (higher armor, better flux stats, slower). Will The Ludds be getting a set of variants with their own special liveries, perks such as built-in hull mods and stat tweaks? The Sindrians?

I give my support for each faction getting its own version of the Hegemony's XIV - 4-5 ships with per faction with not only special looks but also tweaked stats/hullmods. How about the rest of you, you like the idea of each faction having a special set of more powerful ship variants? Sure, each faction having entirely unique hull types would be awesome but that'd be a lot of work (maybe 2ish faction-only ships? :D).

43
I have a commission with Hegemony and they have been really breaking out into war with other factions as of late. Several times they've gone hostile towards the Ludds but I hardly have any interest in wasting the fuel (54 per LY, damn all those tugs and my Onslaught's gas guzzling) to head way out to the Ludd's only system. So, I basically just eat the 5 per month rep loss every time the Hege and Ludd get into a *** match.

Is this how the system is going to stay; random declarations of war out of nowhere? Maybe you could choose to pay your commissioner in credits rather than rep loss? I'm already hostile towards Pirates, Tri-Tach and the Pathers... not really interested in hunting down fleets in outlying systems whenever the Hege choose to get belligerent.

44
General Discussion / Patch 7.2 - more than just a polish patch now?
« on: December 28, 2015, 07:29:25 PM »
Getting a new ship(s), aesthetic socket covers for unused weapon mounts, phase ship overhaul... this seems to be more than just an intensive fixer-upper patch.

A few weeks until release? A month? Any guesses or info?

45
Modding / Do heavy modders ever bum you out, Alex?
« on: December 19, 2015, 09:23:26 PM »
Pretty much the topic there. You ever get kinda bummed when you come across some guy that says the game's focus, or vision, or blah blah is wrong and he wants to overhaul it? I'd be like "Calm down, dude! The game isn't even finished yet! Let me work and polish it!".

I'm sure, overall, the modding scene has had a positive impact on you and the game but do you ever get the suspicion that its getting in the way a bit?

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