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Messages - K-64

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46
With all due respect to Uomoz, I must also disagree with the whole "cheat protection" thing he's got in the mod. Why should people who use the devmode be penalised just because there are people out there that have so little self-control they can't play a game without cheating? While, yes, it is his mod there is a reason it's called DEVmode, instead of CHEATmode. It's for developer testing purposes, or alternatively for user testing as well, since it allows people to try things they may not normally be able to in a timely manner. And such things could mean better feedback in terms of balance issues and whatnot.

All-in-all, I see it only being in Uomoz' best interests to keep devmode accessible since it assists with getting feedback on testing, keeps the players happy (and therefore they will continue to use the mod) and will prevent any drama like this from happening down the line again.

47
Discussions / Re: Star Ruler
« on: May 26, 2013, 09:11:18 PM »
Star Ruler is pretty fun, but the micro gets annoying/prohibitive in the larger matches

48
Mods / Re: BattleFleet Gothic
« on: May 25, 2013, 08:26:21 AM »
Well.......seeing as the smallest of the ships is a kilometer long in the lore or around that..........smaller than a pixel......:P

I think frigs are actually about 500-600m long

49
Announcements / Re: Starsector 0.6a (In Development) Patch Notes
« on: May 24, 2013, 10:05:44 PM »
I don't think that'll happen, doesn't make sense from the fluff side of things

50
Discussions / Re: Xbox One........yay
« on: May 23, 2013, 11:15:03 AM »
There's a lot more that can be done with games than the graphics, you know? There's the activity that can be going on at once that can be increased, the amount of stuff in one area, etc. But also, like I said improvements to the AI so that we can finally get away from the classic "Hard mod is the same but with the computer cheating with resources/health/ammo/whatever" and more "Actually more intelligent"

51
Discussions / Re: Xbox One........yay
« on: May 23, 2013, 10:39:55 AM »
I never said they did. However what I am saying is that if technology was being refined more often and more cutting edge on release with consoles, then in theory some companies would actually put more content and better functionality in games. It's all well and good saying that "X game was awesome and it was released 20-30 years ago", but there's also the fact that we DO have the technology for getting more and more in games that's just being wasted because of antique hardware of the "Current gen" of consoles.

Consider how many games properly support multiple screens. There's not many out there, only one I can think of off the top of my head is Supreme Commander. Game AI, that could very easily have a thread dedicated to it these days. And consider what Galciv managed on the strategic level on single-core in 2002... the possibilities are rather enticing when you think of what could be done now if the tech was utilised properly.

Now, to your examples here.
Wind Waker was a pretty awesome game, I'll admit, but it wasn't anything close to OoT which will always hold a special place in my heart. Though on Wind Waker itself, I think the fact it followed the tried and true formula for the series with the cel-shaded art style helps with keeping it from ageing like other games.

Warcraft has never been a series I got into. And tower defence is one of the genres that I absolutely abhor. So I wouldn't consider it a "great".

F-Zero GX? Wasn't an overly memorable game, really. Was just more of the same from F-Zero X on the N64, with the soundtrack less awesome.

Beyond Good & Evil I've never played or heard much about, so I can't say anything about it.

52
Discussions / Re: Xbox One........yay
« on: May 23, 2013, 06:54:04 AM »
<snip>

I'm sorry, but whatever way you look at it, consoles ARE slowing down the development of games. Every big company, and most of the mid-size names go with multi-platform, which means they have to keep making stuff for hardware that's going on 10 years or so by now. That's a decade's worth of tech advancement made invalid just because of consoles

53
Discussions / Re: Xbox One........yay
« on: May 23, 2013, 02:59:33 AM »
It's surprising how people think that it is actually alright to compare consoles to PCs. Here's the tl;dr version:
Consoles are specifically created for one purpose. PCs are actually multi-purpose.

Here's the thing though, PCs are MUCH better at the task that consoles are created for, and all consoles are doing are making sure that development of games isn't progressing nearly as fast as it would if they didn't use already ageing hardware on release

54
Discussions / Re: Searching for specific game genre
« on: May 22, 2013, 12:29:15 AM »
If you're looking for something singleplayer like that, you might want to check out Captain Forever. Basically you start with a crappy little thing, and you shoot out enemies and take crap off the wreckages to make your ship even better

55
Discussions / Re: Starsector Skype chat
« on: May 21, 2013, 12:51:29 AM »
Right, updated the list since that was long overdue (laziness and all that jazz :P)

56
Modding / Re: Spriters judgement thread [non-sprite art allowed]
« on: May 21, 2013, 12:43:08 AM »
I think some "tron lines" at some points of the hull may make it look better, like leading away/to the coloured points and following the fissures in the hull

57
General Discussion / Re: Nearly 2 Month's no Patch Notes
« on: May 21, 2013, 12:41:37 AM »
I would hazard a guess that the level "cap" is technically 255 or something like that, although that's not based on anything other than assuming the value's an 8-bit integer.

58
Discussions / Re: Spacestation 13! (SS13)
« on: May 20, 2013, 09:54:12 AM »
Just to kick some activity in this thread again, any particular rounds that stand out to you?

There was this one (relatively) recently where I was roboticist, since that's what I do now, where as per usual I get the Ripley and borg body ready at the start as is my startup procedure. After dealing with the borg cell replacement as well, got the Ripley finished and noticed as per usual, no *** miners. So I loaded up the Ripley with the drill and clamp and named it Stompy, as I usually do with my own mechs.

Anywho, I go get the access from HoP no problem and head into the mines and... mine stuff. Some radio chatter about cultists, but nothing much. Return and get a Durand built for myself (Turns out that the other roboticist had also made an Oddy for the CMO, this is important for later). Just as I was about to load the weapons on the Durand, an alium comes out of the vent and kills me and destroys the Durand (cue me swearing bloody murder in deadchat). Time passes with me being dead and the station fighting the xeno scum (I didn't get facehugged). Eventually someone finds my body and clones me.

I seal off robotics while I build myself a second Durand. Radio chatter about blobs. Again, nothing really noteworthy. Finished the Durand, then a priority announcement came through that a syndicate nuke-ops team was inbound. THAT got people's attention. The CMO runs into the room with a secure briefcase and gives it to me, telling me to guard it with my life. So I take the case, pick up the retro laser pistol that the clown gave me earlier on in the round (he was a helpful clown), and got into my Durand, while the CMO gets in her Oddy. As soon as I enter the Durand, explosion blows up half of science, the Durand relatively unscathed at 98%. I think the shuttle was called at this point.

Now, me and the CMO stick together to hunt down the syndies before they plant another bomb somewhere else. We head into the maint tunnels, me taking the SMG fire and throwing a few taser bolts down the corridor to stun them. In the ensuing melee, I manage to kill 2 of them but the Durand is reduced to 2% hull, has internal fires, a short circuit and the life support is buggered. I bail to fix some of the damage while the CMO runs on ahead in the Oddy.

I get the Durand up to about 12%, and replace the power cell since the current one was running ever lower when the CMO comes back, saying she had killed the rest of them, but lost the Oddy in the process. We make our way up to the escape wing in maint, and emerge out at the escape wing maint entrance. Me, with a crippled mech and at orange health, and the CMO who was out of supplies and down a mech. Us, and the remaining survivors then boarded the shuttle when it arrived and went back to Centcomm without incident.


After that round, one of the admins was rather pleased at how we did
Quote
OOC: HotelBravoLima: First there were five abriums.
OOC: HotelBravoLima: They infested the entire ship from Cargo Bay to the Engine room.
OOC: HotelBravoLima: But the crew powned them with awesome RnD weapons.
OOC: HotelBravoLima: While that was going on, three blob cores were placed around the ship and a fourth randomly sapwned in EVA.
OOC: HotelBravoLima: All beaten or ignored..
OOC: HotelBravoLima: In frustration I spawned a full five-man nuclear team at the Syndicate base and deployed them.
OOC: HotelBravoLima: They were promptly beaten humiliatingly.
OOC: HotelBravoLima: I admit I'm proud of the crew.
OOC: HotelBravoLima: Any one of those events would have broken a lesser crew.

The reason for that onslaught? The cultists I mentioned way back had all been killed... way back then, and the round had gotten boring

59
Mods / Re: Project Ironclads, version 5.0 (0.54.1) Hotfix
« on: May 20, 2013, 12:05:25 AM »
I always thought the red and black "grid" there signified the shape of the plating, with each line being a border to a change in angle. Though I guess we all have different ideas how every 2D Starfarer (modded or otherwise) ship looks in 3D

60
General Discussion / Re: Nearly 2 Month's no Patch Notes
« on: May 19, 2013, 12:17:18 AM »
I don't see why everyone's all "Say moar stuffs, Alex!" all the time. As it is, he communicates with the community far more than other developers I've seen. And even if 0.6 isn't out, there's still a very playable version of the game there to play, with countless equally playable mods to choose from. And hell, if even all that isn't enough, it's not like it's the only game out there.

In short: Give the man a break and it'll get done when it's done.

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