Fractal Softworks Forum

Please login or register.

Login with username, password and session length
Advanced search  

News:

Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - K-64

Pages: 1 [2]
16
Discussions / Screenshot thread: A thread for screenshots
« on: August 02, 2012, 10:24:20 AM »
Rather surprised that there isn't one of these things lying about here. Anyway, this thread is basically for posting screenshots of any game that you play (so long as those screenshots still follow the forum rules, obviously :P), not just Starfarer, hence the off-topic area placement. Anywho, I'll take the liberty of getting the ball rolling with some Endless Space

Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]
Spoiler
[close]

The result:
Spoiler
[close]


Yeah, I have a few shots taken :P

17
Discussions / Warhammer and/or general wargames thread
« on: June 05, 2012, 04:22:57 PM »
As this thread's title suggests, I am quite a fan of Warhammer (40k and fantasy) and several other non Games Workshop tabletop wargames as well (A Call to Arms stands out in particular, given the nature of this forum :P). So yeah, what wargames do folks around here play and what army (armies?) do y'all collect.

I might as well start off by saying for 40k I have quite an extensive 'cron army. Will probably post up some pictures at some point, but for the moment, I still have some extra shinies needing built and/or painted ;D

18
Modding / Small Modding Questions - Ask and answer here!
« on: April 23, 2012, 08:44:49 AM »
Right, so I notice a few threads and problems within the mod threads that usually amount to being small issues and yes/no questions. I thought it might be a good idea to have a "one-stop shop" type thing for these questions, so a troubled modder can go in the thread, search, and either find the very thing they were looking for, or ask the question and be answered. Essentially, I would like this thread to be another "modder's resource" as such, but rather than be a program or tutorial, it's a collection of people's ideas and responses of whether it's possible and how to go about it if it is.

Rather selfishly, I shall start off with a question. In the campaign, is it at all possible to have a certain fleet encounter to have a fixed number of Fleet Points on either side? Like for example you want the normal system to work for pirate raid groups and such, but when it comes to the system defence fleet, both sides can bring their full might to bear, to be more fitting of the epic clash of power above the planet's orbit. If it is possible, then how would one go about it?

If this thread takes off, then I will make my best attempts to update this post with links to the posts where questions are answered.

19
Suggestions / Player Titles
« on: April 22, 2012, 07:20:45 PM »
Alright, I shall start this suggestion off by saying that in the current campaign model, it wouldn't have much going for it, since there's not much to do, but I politely ask that you bear with me on this :P

Right, so imagine you're flying about, doing your business being an independent mercenary or whatever, and you come across a starbase/dignitary/Buffalo full of puppies or whatever being attacked by a bunch of pirates. Scary right? Yeah, yeah, you go in, wipe the floor with the dirty scallywags and save the day as the dashing and handsome man you are. Currently it seems there's no real way of rewards apart from the materialistic stuff such as ships/weapons/money. But what if you got granted prestigious titles as either prefixes or suffixes to your player name. So eventually (I'll use a common sci-fi name for me here) Drela Mauriki could eventually become Admiral of the Fleet Drela Mauriki, Esteemed Saviour of the Hegemony and Independent Systems. Or for the more pirate-ish types, it could be Drela Mauriki, Scourge of the Stars. You know, stuff to give a little flavour, and maybe even AI captains could be given these if they manage to achieve similar feats

Thoughts, critique, whatevers?

20
Discussions / Thread O' Swag!
« on: April 21, 2012, 03:33:52 PM »
Yeah, this is an utterly pretentious and ***-wavish thread. Perfect for folks like me who like to wave their shiny stuff in everyone's face!

It doesn't matter what your swag is, shiny jewellery, shiny stones, weapons, electronics or even just useless trinkets. Anything you consider bragworthy and want to show off to interstrangers!
Right, with that rather extravagant introduction, I shall begin with my assortment of shiny things!

Rings, Opeth Dogtags and awesome pendant of some astronavigation thing I have forgotten the name of :P
Spoiler
[close]

Steampunk Mjolnir pendant
Spoiler
[close]

And to finish off this exhibition, my utterly oversized and awesome Hyrulean Crest belt buckle!
Spoiler
[close]


...or perhaps a big swagshot of my PC, though the second monitor is a temporary thing, when my brother is away on whatever things
Spoiler
[close]


So with my swaggery out of the way, get to stroking your materialistic egos! And as an aside note, I would like to encourage everyone very much as to not create mean spirited competitiveness in things, keep it friendly please ;)

21
Suggestions / A few suggestions
« on: April 07, 2012, 10:11:54 AM »
I had a quick search, but nothing relevent came up, so if any of these things have been suggested, then I apologise. Right down to the list:

1. Definable lateral thrusters, so pretty much you chuck these thrusters on the side and assign them to be port/starboard thrust, and when the ship strafes in that direction, the thruster fires up. Purely cosmetic, but would be a nice touch.
2. Colourable engine flames, instead of the high,med and low tech thing that's currently going with thruster flames, how about an RGB selection for them, so people can have purples, greens, pinks or even a ominous red trail.
3. Semi Universal weapons, for example have slots that could be either missile or ballistic but not energy weapons. Good way to have those low tech ships stay low tech yet flexible.

Thoughts?

22
Mods / Trade Scavengers v0.8 - Now with Fanciness!
« on: April 06, 2012, 12:50:58 PM »
Alright, this mod isn't a replacement, cancellation or otherwise delaying of the MassFarer mod, for those that were getting worried :P. Rather, it is a side-project that I'm doing to improve my spriting and general modding skills, in between MassFarer releases. That said, neither project I am doing alone, and my thanks goes out to all of those who have helped and provided feedback to these mods. Yes, this mod will largely be a frankensprite mod

Right then...

About the Trade Scavengers

The Trade Scavengers history begins with the city world of Roche III, better known as Avarice. It was a rare planet, being a border world yet fully metropolised, and such had a flourishing economy, albeit with less regulation on goods than the core worlds. Crime was always a problem on this world, theft, murder, drugs, you name it. With such issues plaguing such a honeypot, the Hegemony moved in extra fleets, marines and materiel to reign in these malcontents.
The strategy worked to an extent, however this crackdown stymied the traders' profits with reams of red tape, many of the smaller outfits had to outright quit the trade. Those that could see that they were going the same way began to lobby to the Hegemony to ease up on the regulations, to allow them to buy and sell goods directly, not through a government system. These pleas went unanswered, so they found likeminded traders and decided to take matters into their own hands.
That year saw many of the great foundries of the world closing due to "bankrupcy", the truth was much more dire for the Hegemony. The traders had managed to seize the industrial centre of Avarice and were using these facilities to make their own ships into combat capable versions. Cannibalising and retrofitting massively, the ships didn't look nice, and they certainly didn't perform to the levels of dedicated warships but that's not to say they didn't succeed in their coup of the Roche system.

Completely overwhelming defences, the traders decimated the Hegemony garrison fleet and took the system as their own, and have begun spreading out to nearby systems. Corvus is one such system...

Fleet Capabilities

Right, that's the lore of them, now for the real. Their fleets are comprised of several low tech and commercial vessels chopped and welded together with guns strapped on top. They especially favour ballistics and missiles as converting cargo space to ammo piles is easier than making them generators for energy weapons. Generally the ships are more fragile as well though they pack more larger weapons, in hopes that overbearing firepower is enough to remove the threats.

Ships

Strike Craft

  Barracuda  
  Razor  
Roach
Beetle
Viper
Corvettes

Artemis
Frigates

Crawler
Overthrust Lasher
Scorpion
Xanadu
Destroyers

Einherjar
Eviscerator
Bison
Yak
Cruisers

Valhalla
Ostrich
Subjugation (Left variant, right not pictured)
Apollo
Capital Ships

Genesis
Hades
Hercules
Asphodel
Hermes
Vanguard


Extra thanks goes out to Upgradecap for getting the campaign working with the new ships and faction. Also to be thanked is Zajadu, who assisted greatly with the Hades sprite

Download:

Version 0.1, released 06/04/2012: Download - Outdated
Version 0.3, released 08/04/2012: Download - Outdated
Version 0.5, released 11/4/2012: Download - Outdated
Version 0.7, released 04/08/2012: Download - Outdated
Version 0.8, released 09/11/2012: Download

The Second Era of the Scavengers


Feedback and suggestions are always welcome.

And as a last note, anyone who has commercial ships that they would like to see chopped up and weaponised, I can feature them in future versions of this. You will be fully credited and thanked for the work. If you do, please include a ship_data csv record thing, so that I can tweak the stats based on what it's like ;)

23
Good day to all you gentlemen, ladies and other assorted titles one would wish to be addressed by. I shall begin by saying that this mod is by no means complete, near complete or in any stage final. Everything that is here at the moment is subject to change, tweakages and all other sorts of hilarity. Right, down to the main article, as it were.

Mass Effect, massively popular sci-fi action/RPG series developed by Bioware and published by EA that features space battles, unfortunately only in cinematics. I felt that the setting of Mass Effect would make for a marvellous mod for Starfarer, as I always wanted to be able to participate in these fights, and there is a rich amount of ships that are featured in the game, so finding a diverse fleet is a non-issue. So after pottering about with adding/editing ships and missions, I felt it was time to go in and do some real damage. The result is a mere glancing blow, due to time and creative retraints, but I think it shall suffice to entice appetites.

Currently all there is, is the mission of the SSV Normandy SR1 versus the Collector Ship, with the player using the Normandy. It is still using vanilla weapons, as I'm not that good an artist for stuff. The mission may not be all that good either, that's what feedback is for, but I hope that it proves to be something that has potential to become something much greater.

Oh, and another thing, the campaign will also start you off with the Normandy as well. Just because it would be nice to have.


Download Link:

MassFarer v0.01 for Starfarer v0.51a: Download - Outdated
MassFarer v0.15 for Starfarer v0.51a: Download - Outdated
MassFarer v0.25 for Starfarer v.051a: Download

Images


SSV Normandy - Systems Alliance prototype stealth frigate


Collector Ship - Gigantic ship capable of abducting the populations of whole colonies

Video

Mission gameplay by Sartek - Video shows off all 4 missions currently in, so yeah, many thanks to Sartek for getting the video made. In HD too! :D

24
Modding / Problem with adding a Ship [solved]
« on: March 31, 2012, 12:02:42 PM »
Alright, I would first like to confirm that I did do some searching about the problem and nothing relevant came up, if this has already been answered elsewhere, then I apologise for the redundancy. With that out of the way, I shall now get to the main matter.

Right, I have been trying to add a ship to Starfarer, just to see if I could, and possibly take it further if I got it working to a level I feel content about. Before I start to ramble, I got the ship I wanted sprited thanks to a good friend of mine, and I've been reading/watching the tutorials, and used Redbull's ship editor, and got that part down fine. Adding the ship to the game however, is proving to be my downfall. When loading up the game, the message box thingie pops up stating that there is a JSON exception.

The starfarer.log file shows this:
Code
5216 [Thread-6] ERROR com.fs.starfarer.combat.String  - org.json.JSONException: Illegal escape. at 870 [character 871 line 1]
org.json.JSONException: Illegal escape. at 870 [character 871 line 1]
at org.json.JSONTokener.syntaxError(JSONTokener.java:423)
at org.json.JSONTokener.nextString(JSONTokener.java:278)
at org.json.JSONTokener.nextValue(JSONTokener.java:349)
at org.json.JSONObject.<init>(JSONObject.java:210)
at org.json.JSONObject.<init>(JSONObject.java:311)
at com.fs.starfarer.loading.H.Ø00000(Unknown Source)
at com.fs.starfarer.loading.H.Ö00000(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.super(Unknown Source)
at com.fs.starfarer.loading.ShipHullSpecLoader.Ò00000(Unknown Source)
at com.fs.starfarer.loading.SpecStore.super(Unknown Source)
at com.fs.starfarer.loading.G.super(Unknown Source)
at com.fs.super.A.Ò00000(Unknown Source)
at com.fs.starfarer.combat.String.super(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$2.run(Unknown Source)
at java.lang.Thread.run(Thread.java:619)

and this is the .ship file's text

Code
{"bounds":[83.5,-0.5,
65.5,-5.5,
62.5,-10.5,
20.5,-19.5,
2.5,-19.5,
-15.5,-31.5,
-29.5,-32.5,
-63.5,-35.5,
-65.5,-24.5,
-76.5,-23.5,
-76.5,-8.5
,-44.5,-5.5,
-43.5,5.5,
-76.5,5.5
,-76.5,22.5,
-65.5,21.5,
-65.5,34.5,
-17.5,32.5,
4.5,21.5,
20.5,19.5,
62.5,10.5
,66.29999923706055,5.5],
"center":[32,75],
"collisionRadius":"83",
"engineSlots":[{"angle":"180","contrailSize":"5","location":[-47,27],"length":"5","width":"7","style":"HIGH_TECH"},{"angle":"180","contrailSize":"5","location":[-47,-26],"length":"5","width":"7","style":"HIGH_TECH"},{"angle":"180","contrailSize":"5","location":[-52,15],"length":"5","width":"7","style":"HIGH_TECH"},{"angle":"180","contrailSize":"5","location":[-52,-13],"length":"5","width":"7","style":"HIGH_TECH"}],
"height":157,"width":65,
"hullId":"Normandy SR-1","hullName":"normandy1",
"hullSize":"FRIGATE",
"shieldCenter":[-4,0],"shieldRadius":"88",
"spriteName":"\graphics\ships\Normandy1.png",
"style":"HIGH_TECH",
"viewOffset":0,
"weaponSlots":[{"angle":"0","arc":"25","id":"KD1","locations":[38,3],"mount":"HARDPOINT","size":"SMALL","type":"BALLISTIC"},{"angle":"0","arc":"25","id":"KD2","locations":[38,-2],"mount":"HARDPOINT","size":"SMALL","type":"BALLISTIC"}]}

I'm guessing it has something to do with the sprite path, although I have no clue whatsoever as to what the problem with it might be. And to end things off, a preliminary thanks in advance :P

Pages: 1 [2]