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Starsector 0.97a is out! (02/02/24); New blog post: Simulator Enhancements (03/13/24)

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Messages - elgashin17

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Mods / Re: [0.95a] [Hullmod] Modern Carriers 1.6.1a
« on: November 02, 2021, 07:44:54 AM »
Crash report:
I installed the Modern Carriers + version and got a crash on launch. In log file it said "carriersafetyoverrides hullmod" was missing. I replaced the mod with normal version without + and it works fine. Maybe has something to do with other 30 mods,I dunno.

NVM me no smart

2
Thank you! Ive been just putting mods into folder,never thought about checking if there was a settings file ::)  Now I just need a mod that removes neutron stars and asteroid impacts to become truly happy

3
Is it possible to make an alternative version of the mod where the warp ability is only usable in hyperspace?
While reducing boring travel process in hyperspace is awesome,giving AI fleets a way to catch up to smaller,faster fleets seems kinda rule-breaking in vanilla. I tend to fly a hardly combat capable fleet for a while,using low detected-at range and high burn to get away. I suppose it would also change pirate/smuggler playing styles drastically,which is fine for players looking for extra gameplay changes,but I would love to have a version of this mod limited to hyperspace travel.

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