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Messages - Aramoro

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31
Hey any1 know how i can add Blueprints to a factions military base/shop?



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So.. reading this.. how do I change deployment points on a .skin ship.
that is a good question

as far as i know its under "supplies/rec" in the .csv, but will it work in skins too?

try:

"supplies/rec" :insert_number ,


32
General Discussion / Re: i need mods
« on: May 09, 2021, 02:41:05 PM »
no mod that already implements this?

33
Modding / Re: [0.95a] Truly Automated Ships v1.0
« on: May 09, 2021, 02:03:07 PM »
well done TobiaF

 ;D ;D ;D ;D
may all sing praise to u, as we crush our enemies to dust, with mighty fleets of soulless death bots

34
General Discussion / i need mods
« on: May 09, 2021, 01:59:07 PM »
i need mods to...get rid of

-pirates
i have fleets so powerful that everything runs from them, how can there still be pirate activity?

-ludds
just tired of killing ludd bases

-hegemony inspections
just no, i cant be bothered to keep bribing, and raiding them to death takes too much time

-limit to governed colony's
the AI can have no admins on theirs, so wy cant i?

already set my battle size to 10000

35
General Discussion / Re: Level 11 officer
« on: May 09, 2021, 12:52:11 PM »
He is domain era Legend!

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Is that Ludd himself?
he can only dream to be as godlike as Tyler Oberon

36
Modding / Re: [0.95a] Long Atlas
« on: May 07, 2021, 03:08:07 PM »
dat some humongous cargo capacity right there

37
General Discussion / Re: Mantle Bore organics WHAT???
« on: May 06, 2021, 03:40:18 PM »
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Honestly, the item would still be good if it didn't effect organics at all, so I don't think it's a big issue.

its still good, but it makes u think, where organics planned to be more common? and for what? they have few uses...

38
General Discussion / Re: Mantle Bore organics WHAT???
« on: May 06, 2021, 11:47:31 AM »
Quote
Toxic planets can have organics.

not for me, almost all habitable have organics, and no other have any



39
General Discussion / Mantle Bore organics WHAT???
« on: May 06, 2021, 10:42:06 AM »
can any1 explain tihs?

+3 organics?
organics don't spawn on non habitable worlds, at least for me, and i explored everything...


40
Modding / Re: Need some creative advice on ship skins...
« on: May 04, 2021, 04:32:59 PM »
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It will be better if you can only acquire these paint job if you have their commission
now that...

i have to test out the mod, and see how it works first


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make it so that hegemony quartermasters at stations could sell them to commissioned players
also good

i think i try quartermasters first, and try upgrading to the paint job mod later

41
Modding / Need some creative advice on ship skins...
« on: May 04, 2021, 02:03:08 PM »
So, im making sprites for vanilla ships, i intend to replace factions standard ships with a sort of faction paintjob.

I started on the hegemony, i do the standard version of all the xiv ships.

the current ones:




-what do u think about the color scheme?
-i will make 2 capitals next, should i make a few more?

But how to best implement it?
i can force the faction to only use these instead of the base versions(along whit xiv ofc), or at least make them super common
the problem is the blueprints, if i add them as rares its hard to get them and they wont pollute ppls ship pool, however if some1 want these for role-playing, they need a way to get them

script in a quest(when i learn how)? or just make a bp package anyways? get them free along with the commission?

edit: made legion

42
Modding / Re: [0.95a] Paintjob ver 003: Swapping skins in-game.
« on: May 04, 2021, 08:24:55 AM »
That is amazing

43
Mods / Re: [0.95a-RC15] Blue Apogee - Ship skin
« on: May 03, 2021, 08:02:51 PM »
dominator ready...

somehow the eagle looks way better to me
i just cant capture its character on the domi..:/


44
Mods / Re: [0.95a-RC15] Blue Apogee - Ship skin
« on: May 02, 2021, 12:11:50 PM »
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Its in the base game.

this is a replacement for their non xiv ships

made an eagle too

45
Mods / Re: [0.95a-RC15] Blue Apogee - Ship skin
« on: May 01, 2021, 07:28:28 PM »
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I think there's a falcon (XIV) in vanilla now
this is a replacement for their regular versions not the xiv

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The only suggestion I can give is maybe go with a full but less bulky plating? High tech always seems to follow that school of design. Especially the mid section, perhaps cover the exposed machinery with a purple-ish armor & shrink the armor plates on ship bow.
i sort of like the contrast between exposed machinery and polished armor:D
its also hard to get right...for me at least

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